Offline Multiplayer Simulation
Offline 185.146.53.122:28015 checked 25d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 22 Sep, 14:52 UTC25d ago | 1 | – | running | 0 |
| Mon 21 Sep, 15:45 UTC26d ago | 1 | – | 1 days | 1 |
| Sat 19 Sep, 16:24 UTC28d ago | 1 | – | 2 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 266/ 400
- 182/ 225
- 129/ 100
- 328/ 1000
- 23/ 700
Quick answers
Tags and filters
Where does Offline Multiplayer Simulation appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Offline Multiplayer Simulation are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on Offline Multiplayer Simulation?
The server browser shows these tags for Offline Multiplayer Simulation: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs165217 (Build): The build number is 165217; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): This server relies on Carbon for plugins. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
What's the location of Offline Multiplayer Simulation?
Offline Multiplayer Simulation does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 185.146.53.122:28015.
How reliable is Offline Multiplayer Simulation?
Right now Offline Multiplayer Simulation is offline, having last been seen 25 days 13 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 19 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for Offline Multiplayer Simulation?
On Windows, Offline Multiplayer Simulation runs Rust network protocol 2633 and build 165217. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
What schedule does Offline Multiplayer Simulation follow for wipes?
No next wipe can be predicted for Offline Multiplayer Simulation, which wipes at irregular times. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 25 days 18 hours ago.
What happens on wipe day at Offline Multiplayer Simulation?
Recent wipes have averaged a busiest crowd of 1 players. The peak crowd on the latest wipe came 0 hours in.
Map and rules
What settings are in place on Offline Multiplayer Simulation?
Its name does not state a gather rate for Offline Multiplayer Simulation. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. Carbon plugins are running here. VAC is on: Valve's anti-cheat is active.
What's the map on Offline Multiplayer Simulation?
Offline Multiplayer Simulation uses a game-generated procedural map.
Population
What's the population like on Offline Multiplayer Simulation?
The last sighting of Offline Multiplayer Simulation was 25 days 13 hours ago; it is offline right now.
What's Offline Multiplayer Simulation's rank among Rust servers?
Over the last seven days, Offline Multiplayer Simulation is #15,460 by player hours, among the top 67% of all ranked servers.
How to join
How do you get into Offline Multiplayer Simulation?
Open Rust and press F1, then type client.connect 185.146.53.122:28015. Alternatively, click Launch Rust on this page to join via Steam.