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Dive report

ClanNode Rust test

Offline 185.16.39.85:28015 checked 27d ago

moddedcarbon
Drop in
0/ 20 players now 0% full
07-day averagepeak –
#15,490ranktop 70%
27d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 20 Sep, 17:03 UTC27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does ClanNode Rust test appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include ClanNode Rust test: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on ClanNode Rust test?

ClanNode Rust test's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp20 (Max players): It holds 20 players; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs164530 (Build): It's on build 164530; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): This server relies on Carbon for plugins. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

What's the location of ClanNode Rust test?

No region comes from ClanNode Rust test. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 185.16.39.85:28015.

Is ClanNode Rust test up, and how often does it stay online?

The server ClanNode Rust test is not reachable at the moment; the last sighting was 27 days 17 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 20 September 2026 is when Rust Going Deep first saw it.

What Rust version is ClanNode Rust test on?

Rust network protocol 2633 and build 164530 is what ClanNode Rust test runs, on Linux. The protocol must match to join; Steam will update your game.

Wipe info

When does ClanNode Rust test wipe?

ClanNode Rust test's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 27 days 17 hours is how long ago this world came into being.

What happens on wipe day at ClanNode Rust test?

Across its recent wipes, the average busiest point drew 0 players. On the latest wipe, 0 hours passed before the crowd peaked.

Settings and map

Which rules and settings is ClanNode Rust test running?

No gather rate appears in the name of ClanNode Rust test. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. You will find Carbon plugins installed. VAC, Valve's anti-cheat, is enabled.

What's the map on ClanNode Rust test?

ClanNode Rust test uses a game-generated procedural map.

Player stats

Is ClanNode Rust test busy?

Right now ClanNode Rust test is offline, with its last appearance 27 days 17 hours ago.

Where does ClanNode Rust test sit in the rankings?

Over the last seven days, ClanNode Rust test is #15,490 by player hours, among the top 70% of all ranked servers.

Getting in

What's the process to join ClanNode Rust test?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 185.16.39.85:28015.

What each one means

Server tags

Published as mp20,ptrak,$r?,v2633,gmrust,cs164530,ts8,^z,^y

Game

gmrust
Game mode This is the standard Rust survival experience.
mp20
Max players It holds 20 players.
ts8
Group limit It uses the default team limit: 8.
v2633
Protocol To join, your game has to be on protocol 2633.
cs164530
Build It's on build 164530.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon This server relies on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.