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Dive report

MAR Rust Test Baseline

Offline 185.175.93.132:28115 checked 28d ago

moddedcarbon
Drop in
0/ 4 players now 0% full
07-day averagepeak –
#15,405rankno region published
31d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does MAR Rust Test Baseline appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include MAR Rust Test Baseline: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on MAR Rust Test Baseline?

gmrust (Game mode): Survival, as standard Rust does it; mp4 (Max players): It holds 4 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): This server runs build 163794; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Plugins are handled by Carbon — that is the tag list MAR Rust Test Baseline puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

Where can you find MAR Rust Test Baseline?

MAR Rust Test Baseline does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 185.175.93.132:28115.

Is MAR Rust Test Baseline up, and how often does it stay online?

MAR Rust Test Baseline is down at the moment; it was last up 28 days 19 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 16 September 2026 is when Rust Going Deep first saw it.

What is the Rust version for MAR Rust Test Baseline?

On Windows, MAR Rust Test Baseline runs Rust network protocol 2633 and build 163794. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

When does MAR Rust Test Baseline wipe?

The wipes recorded for MAR Rust Test Baseline are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 31 days 19 hours is how long ago this world came into being.

Map and rules

Which rules and settings is MAR Rust Test Baseline running?

No gather rate appears in the name of MAR Rust Test Baseline. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Carbon. VAC, Valve's anti-cheat, is enabled.

What's the map on MAR Rust Test Baseline?

MAR Rust Test Baseline uses a game-generated procedural map.

Player count

Is MAR Rust Test Baseline busy?

The last sighting of MAR Rust Test Baseline was 28 days 19 hours ago; it is offline right now.

Where does MAR Rust Test Baseline sit in the rankings?

For player hours in the last seven days, MAR Rust Test Baseline ranks #15,405, within the top – of ranked servers.

How to join

What's the process to join MAR Rust Test Baseline?

To join, open Rust, hit F1, and enter client.connect 185.175.93.132:28115. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp4,ptrak,$r?,v2633,gmrust,cs163794,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust does it.
mp4
Max players It holds 4 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol To join, your game has to be on protocol 2633.
cs163794
Build This server runs build 163794.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code No region is set.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon Plugins are handled by Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.