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Dive report

MAR Rust Test Baseline

Offline 185.175.93.189:28115 checked 23d ago

moddedcarbon
Drop in
0/ 4 players now 0% full
07-day averagepeak –
#16,232ranktop 71%
31d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep26 Sep27 Sep29 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does MAR Rust Test Baseline appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry MAR Rust Test Baseline are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What's the meaning of the tags on MAR Rust Test Baseline?

MAR Rust Test Baseline's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp4 (Max players): It holds 4 players; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs163794 (Build): This server runs build 163794; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): Carbon is the plugin framework it uses. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server info

What's the location of MAR Rust Test Baseline?

MAR Rust Test Baseline does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 185.175.93.189:28115.

How reliable is MAR Rust Test Baseline?

The server MAR Rust Test Baseline is not reachable at the moment; the last sighting was 23 days 2 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 24 September 2026.

What is the Rust version for MAR Rust Test Baseline?

Rust network protocol 2633 and build 163794 is what MAR Rust Test Baseline runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

When does MAR Rust Test Baseline wipe?

Too few wipes are on record for MAR Rust Test Baseline to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 31 days 18 hours.

Map and rules

What settings are in place on MAR Rust Test Baseline?

The name of MAR Rust Test Baseline contains no gather rate. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Carbon plugins are running here. VAC is on: Valve's anti-cheat is active.

What's the map on MAR Rust Test Baseline?

A procedural map, generated by the game, is in play on MAR Rust Test Baseline.

Player stats

What's the population like on MAR Rust Test Baseline?

MAR Rust Test Baseline was last seen 23 days 2 hours ago and is offline as you read this.

What position does MAR Rust Test Baseline hold in the server rankings?

Over the last seven days, MAR Rust Test Baseline is #16,232 by player hours, among the top 71% of all ranked servers.

Getting in

What's the process to join MAR Rust Test Baseline?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 185.175.93.189:28115.

What each one means

Server tags

Published as mp4,ptrak,$r?,v2633,gmrust,cs163794,ts8,^z,^y

Game

gmrust
Game mode This is the standard Rust survival experience.
mp4
Max players It holds 4 players.
ts8
Group limit It uses the default team limit: 8.
v2633
Protocol The protocol is 2633; a different version won't get you in.
cs163794
Build This server runs build 163794.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code No region is set.

Mods and access

^z
Modded Plugins or settings make changes, so it's listed as Modded.
^y
Carbon Carbon is the plugin framework it uses.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.