Local Farm
Offline 185.176.158.141:28015 checked 31d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 944/ 100
- 171/ 400
- 130/ 245
- 125/ 100
- 384/ 1000
- 25/ 700
Quick answers
Tags and filters
Where does Local Farm appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Local Farm are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Local Farm?
The server browser shows these tags for Local Farm: gmrust (Game mode): This is the standard Rust survival experience; mp1 (Max players): It holds 1 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs162929 (Build): It's on build 162929; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
Where can you find Local Farm?
No region comes from Local Farm. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 185.176.158.141:28015.
What's the uptime like for Local Farm?
Right now Local Farm is offline, having last been seen 31 days ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 16 September 2026.
What Rust version is Local Farm on?
Rust network protocol 2633 and build 162929 is what Local Farm runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
When does Local Farm wipe?
The wipes recorded for Local Farm are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 43 days 11 hours ago.
Map and rules
What settings are in place on Local Farm?
Its name does not state a gather rate for Local Farm. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.
Which map is active on Local Farm?
A procedural map, generated by the game, is in play on Local Farm.
Player stats
Is Local Farm busy?
Local Farm was last seen 31 days ago and is offline as you read this.
Where does Local Farm sit in the rankings?
For player hours in the last seven days, Local Farm ranks #13,338, within the top – of ranked servers.
How to join
How do you get into Local Farm?
Open Rust and press F1, then type client.connect 185.176.158.141:28015. Alternatively, click Launch Rust on this page to join via Steam.