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Dive report

zombie-test

Online 185.186.143.156:28015 checked 7m ago

moddedoxide
Drop in
0/ 10 players now 0% full
07-day averagepeak –
#15,826ranktop 72%
4d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123411:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

010020030040011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct15 Oct16 Oct17 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does zombie-test appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry zombie-test are: Modded Rust servers and Best Rust zombie servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on zombie-test?

The server browser shows these tags for zombie-test: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The build number is 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

About the server

What's the performance like on zombie-test?

The last 48 hours saw an average of 234 server fps, never dropping below 218. At its peak it carried 7,542 entities, including buildings and deployables. Memory use peaked at 1,205 MB. What players notice as lag comes from low fps and a rising entity count.

What location is zombie-test in?

zombie-test does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 185.186.143.156:28015.

How reliable is zombie-test?

Right now zombie-test is online. Its reported uptime shows a restart about 21 hours ago. It was up 100% of the time over the last full 3 days, 72 of 72 hours. The first sighting by Rust Going Deep was on 14 October 2026.

What is the Rust version for zombie-test?

Rust network protocol 2634 and build 167781 is what zombie-test runs, on Linux. The protocol must match to join; Steam will update your game.

Wipe schedule

When does zombie-test wipe?

zombie-test's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 4 days 1 hours.

Settings and map

Which rules and settings is zombie-test running?

The name of zombie-test contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.

Which map is active on zombie-test?

zombie-test uses a procedural map of size 1,500 with seed 4242, made by the game. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Player stats

Is zombie-test busy?

Right now 0 players are on zombie-test, which has 10 slots. Over the past week it has drawn 0 players on average.

What position does zombie-test hold in the server rankings?

For player hours in the last seven days, zombie-test ranks #15,826, within the top 72% of ranked servers.

Join info

What's the way to join zombie-test?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 185.186.143.156:28015.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp10
Max players The slot count is 10.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build The build number is 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.