Testing
Offline 185.189.255.113:35300 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 18d 8h. The force wipe · high confidence
Coming wipes
- 18d 8hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 19 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 14 Sep, 14:21 UTC33d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 49/ 200
- 64/ 200
- 25/ 100
- 45/ 200
- 22/ 100
- 43/ 150
Quick answers
Tags and listings
Where does Testing appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Testing: Modded Rust servers and Go deep on PvE servers. Its entry appears under the filters Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What's the meaning of the tags on Testing?
The server browser shows these tags for Testing: gmvanilla (Game mode): Vanilla survival gameplay; mp100 (Max players): It holds 100 players; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs162929 (Build): This server runs build 162929; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^m (Monthly): Monthly wipes, timed with the Facepunch force wipe; ^p (PvE): It's player versus environment, so the world poses the risk, not other players; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
What location is Testing in?
Testing does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 185.189.255.113:35300.
What's the uptime like for Testing?
Right now Testing is offline, having last been seen 22 days 13 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 13 September 2026.
What Rust version is Testing on?
On Windows, Testing runs Rust network protocol 2633 and build 162929. The protocol must match to join; Steam will update your game.
Wipe info
What schedule does Testing follow for wipes?
The only wipe Testing takes is the monthly force wipe. When every Rust server wipes on Thursday 5 November at 19:00 UTC, that force wipe is its next wipe. 33 days 20 hours is how long ago this world came into being. Wipes are scheduled monthly, as shown in its tags.
What happens on wipe day at Testing?
Across its recent wipes, the average busiest point drew 1 players. 19 hours after the latest wipe started, the crowd hit its peak.
Settings and map
What settings are in place on Testing?
No gather rate appears in the name of Testing. The group limit is the game's default of 8 players. pve is the game mode, no fighting other players. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.
What's the map on Testing?
A game-generated procedural map of size 4,250 with seed 121315421 is in play on Testing. RustMaps can display it from this page because the same size and seed yield the same map.
Population
Is Testing busy?
The last sighting of Testing was 22 days 13 hours ago; it is offline right now.
What's Testing's rank among Rust servers?
For player hours in the last seven days, Testing ranks #15,282, within the top 66% of ranked servers.
Join info
What's the way to join Testing?
To join, open Rust, hit F1, and enter client.connect 185.189.255.113:35300. Or click Launch Rust on this page to open the game through Steam and connect. https://rustblaze.gamestores.app/ is its website.