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Dive report

Aria Reach

Online 185.189.255.156:35000 checked 9m ago

biweekly wipes vanillamoddedoxidepve
Drop in
1/ 200 players now 0% full
17-day averagepeak 5
#3,222ranktop 15%
1d agolast wipebiweekly schedule
12d 2hnext wipeFri 30 Oct, 12:57 UTC

Players

AveragePeakWipe
0246811:0020:0005:0015:0000:0009:00Wiped Fri 16 Oct, 12:57 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040011:0020:0005:0015:0000:0009:00Wiped Fri 16 Oct, 12:57 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 12:57 UTC, in 12d 2h. Its biweekly schedule tag · low confidence

usual gap13.8 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak7players, last three wipes
crowd held0%else halves by day 3

Coming wipes

  • 12d 2h
    Fri 30 Oct, 12:57 UTC
  • 18d 8h
    Thu 5 Nov, 19:00 UTC
    FW
  • 26d 2h
    Fri 13 Nov, 12:57 UTC
  • 40d 2h
    Fri 27 Nov, 12:57 UTC

The first 48 hours of its last wipes

Thu 1 OctSat 19 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 13, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 12:57 UTC1d ago – – running 1
Thu 1 Oct, 18:09 UTC FW16d ago 13 halved by day 5 14.8 days 2
Sat 19 Sep, 00:24 UTC29d ago 1 halved by day 1 12.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Aria Reach appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Aria Reach are: Rust tutorial servers, Modded Rust servers and Go deep on PvE servers. The server list shows it under Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

Who operates Aria Reach?

A rustaria.ru hostname comes from Aria Reach and from 4 other servers we track, which points to one operator behind them.

What's the meaning of the tags on Aria Reach?

gmvanilla (Game mode): It's vanilla survival; mp200 (Max players): It holds 200 players; ts100 (Group limit): Teams max out at 100; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): This server runs build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^b (Biweekly): It wipes fortnightly; ^v (Vanilla): It's the vanilla game: rates, kits and rules are all standard; ^p (PvE): It's player versus environment, so the world poses the risk, not other players; ^t (Tutorial on): This server offers Facepunch's tutorial for newcomers; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^x (Unknown flag): This flag isn't in Facepunch's documentation — that is the tag list Aria Reach puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

Is Aria Reach lag-free?

Average server fps for the last 48 hours was 170, and the lowest was 111. At its peak it carried 131,849 entities, including buildings and deployables. 4,804 MB was the highest memory it used. Players experience lag when fps drops and entities climb.

What's the location of Aria Reach?

There is no published region for Aria Reach. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 185.189.255.156:35000.

How reliable is Aria Reach?

Aria Reach is live as of this check. The uptime it gives puts the last restart at roughly 44 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. Rust Going Deep has had it on record since 18 September 2026.

What is the Rust version for Aria Reach?

On Windows, Aria Reach runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

When does Aria Reach wipe?

The prediction follows its tag because too few of Aria Reach's wipes are on record to confirm the schedule. Expect the next wipe on Friday 30 October at 12:57 UTC. This world has been running since 45 hours ago. Its tags list a wipe schedule for every two weeks.

What happens on wipe day at Aria Reach?

The average peak across recent wipes is 7 players. On the latest wipe, 4 hours passed before the crowd peaked. The crowd held above half that peak until the next wipe in 0% of recent wipes. Otherwise, the crowd sank below half by day 3.

Settings and map

What settings are in place on Aria Reach?

The name of Aria Reach contains no gather rate. 100 players is the maximum group size. It runs pve, no fighting other players. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. Vanilla is its own description: it's the vanilla game: rates, kits and rules are all standard. VAC is on: Valve's anti-cheat is active.

What's the map on Aria Reach?

The map on Aria Reach is procedural and size 4,500, generated by the game with seed 121315421. You can see it on RustMaps from this page, since the same size and seed produce the same map. You will see the map named: Вайп был 1 д назад.

Population

How many players are on Aria Reach?

Right now 1 players are on Aria Reach, which has 200 slots. The seven-day average is 1 players, with a peak of 5. Over the last 48 hours, 09:00 UTC drew the most players, 4 on average.

What's Aria Reach's rank among Rust servers?

Over the last seven days, Aria Reach is #3,222 by player hours, among the top 15% of all ranked servers.

Join info

How do you get into Aria Reach?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 185.189.255.156:35000.

What each one means

Server tags

Published as mp200,ptrak,$r?,v2634,^p,^b,^v,^t,^p,gmvanilla,cs167781,^x,ts100,^o^z

Game

gmvanilla
Game mode It's vanilla survival.
mp200
Max players It holds 200 players.
ts100
Group limit Teams max out at 100.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build This server runs build 167781.
ptrak
Networking Standard RakNet networking.
$r?
Region code The region field is empty.

Wipe schedule

^b
Biweekly It wipes fortnightly.

Difficulty

^v
Vanilla It's the vanilla game: rates, kits and rules are all standard.

Gameplay

^p
PvE It's player versus environment, so the world poses the risk, not other players.
^t
Tutorial on This server offers Facepunch's tutorial for newcomers.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Other

^x
Unknown flag This flag isn't in Facepunch's documentation.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.