Skip to the content
Dive report

Alpha Classic | One Grid | Small Map

Online 185.189.255.68:35300 checked 7m ago

vanillamoddedoxide
Drop in
0/ 50 players now 0% full
07-day averagepeak 1
#6,576ranktop 30%
3h agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeakWipe
00.250.50.75114:0023:0008:0017:0002:0011:00Wiped Sun 18 Oct, 09:24 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
020040060080014:0023:0008:0017:0002:0011:00Wiped Sun 18 Oct, 09:24 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct14 Oct18 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.2 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 2

The first 48 hours of its last wipes

Tue 13 OctMon 12 OctThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 09:24 UTC3h ago – – running 0
Tue 13 Oct, 03:33 UTC5d ago 1 – – 0
Mon 12 Oct, 09:29 UTC6d ago 1 – 0.8 days 1
Thu 17 Sep, 14:26 UTC30d ago 1 halved by day 2 24.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Alpha Classic | One Grid | Small Map appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Alpha Classic | One Grid | Small Map are: Modded Rust servers. You can find it on the server list by these filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the tags on Alpha Classic | One Grid | Small Map?

Alpha Classic | One Grid | Small Map's game browser tags read: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The slot count is 50; ts10 (Group limit): The team limit is 10; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^v (Vanilla): Facepunch's version, untouched: no rate changes, no kits, no extra rules; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

How well does Alpha Classic | One Grid | Small Map perform?

Average server fps for the last 48 hours was 470, and the lowest was 332. The entity count reached a high of 15,317, covering buildings, deployables and everything else. 2,022 MB was the highest memory it used. Players experience lag when fps drops and entities climb.

What location is Alpha Classic | One Grid | Small Map in?

There is no published region for Alpha Classic | One Grid | Small Map. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 185.189.255.68:35300.

How reliable is Alpha Classic | One Grid | Small Map?

Right now Alpha Classic | One Grid | Small Map is online. According to its reported uptime, the last restart was about 1 hours ago. Over the past full 7 days it stayed up for 135 of 168 hours, or 80%. 13 September 2026 is when Rust Going Deep first saw it.

What Rust version is Alpha Classic | One Grid | Small Map on?

Rust network protocol 2634 and build 167781 is what Alpha Classic | One Grid | Small Map runs, on Windows. The protocol must match to join; Steam will update your game.

Wipe details

When does Alpha Classic | One Grid | Small Map wipe?

Alpha Classic | One Grid | Small Map wipes whenever it likes, so no next wipe can be predicted. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 3 hours.

What can you expect on wipe day at Alpha Classic | One Grid | Small Map?

Across its recent wipes, the average busiest point drew 1 players. The peak crowd on the latest wipe came 0 hours in. Above half that peak until the next wipe: the crowd managed this in 50% of recent wipes. Otherwise, the crowd sank below half by day 2.

Map and rules

What settings and rules have been applied to Alpha Classic | One Grid | Small Map?

No gather rate appears in the name of Alpha Classic | One Grid | Small Map. Group size is capped at 10 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. Its own word for it is vanilla: facepunch's version, untouched: no rate changes, no kits, no extra rules. VAC is on: Valve's anti-cheat is active.

Which map is active on Alpha Classic | One Grid | Small Map?

Alpha Classic | One Grid | Small Map uses a procedural map of size 1,500 with seed 121315421, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map. It goes by the map name Custom Map.

Population

Is Alpha Classic | One Grid | Small Map busy?

Right now 0 players are on Alpha Classic | One Grid | Small Map, which has 50 slots. The seven-day average is 0 players, with a peak of 1. The busiest point in the last 48 hours was 10:00 UTC, averaging 1 players.

What position does Alpha Classic | One Grid | Small Map hold in the server rankings?

For player hours in the last seven days, Alpha Classic | One Grid | Small Map ranks #6,576, within the top 30% of ranked servers.

Join info

What's the way to join Alpha Classic | One Grid | Small Map?

Open Rust and press F1, then type client.connect 185.189.255.68:35300. Alternatively, click Launch Rust on this page to join via Steam. You can find its website at https://vk.ru/club82362976.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,^v,gmvanilla,cs167781,ts10,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players The slot count is 50.
ts10
Group limit The team limit is 10.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build This server runs build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Difficulty

^v
Vanilla Facepunch's version, untouched: no rate changes, no kits, no extra rules.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.