LAN
Offline 185.195.59.19:28015 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 300/ 400
- 173/ 225
- 122/ 100
- 338/ 1000
- 26/ 700
Quick answers
Tags and listings
Where does LAN appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include LAN: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on LAN?
The server browser shows these tags for LAN: gmrust (Game mode): This is the standard Rust survival experience; mp500 (Max players): There are 500 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): It's on build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What location is LAN in?
LAN does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 185.195.59.19:28015.
How reliable is LAN?
Right now LAN is offline, having last been seen 4 days 4 hours ago. It was up 1% of the time over the last full 4 days, 1 of 96 hours. 13 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for LAN?
The version on LAN is Rust network protocol 2634 and build 167781, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
When does LAN wipe?
Too few wipes are on record for LAN to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 4 days 20 hours.
Rules and settings
What settings and rules have been applied to LAN?
No gather rate appears in the name of LAN. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.
Which map is active on LAN?
A procedural map, generated by the game, is in play on LAN.
Player count
How many players are on LAN?
The last sighting of LAN was 4 days 4 hours ago; it is offline right now. The seven-day average is 1 players, with a peak of 1.
Where does LAN sit in the rankings?
For player hours in the last seven days, LAN ranks #11,657, within the top 53% of ranked servers.
How to join
How do you get into LAN?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 185.195.59.19:28015.