Raid Simulator
Offline 185.203.152.138:28025 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1000/ 100
- 246/ 400
- 205/ 245
- 134/ 100
- 512/ 1000
- 41/ 700
Quick answers
Tags and filters
Where does Raid Simulator appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Raid Simulator are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Raid Simulator?
The server browser shows these tags for Raid Simulator: gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167398 (Build): This server runs build 167398; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): Carbon is the plugin framework it uses. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
Where can you find Raid Simulator?
Raid Simulator does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 185.203.152.138:28025.
What's the uptime like for Raid Simulator?
Raid Simulator is down at the moment; it was last up 2 days ago. It was up 8% of the time over the last full 7 days, 13 of 168 hours. 8 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for Raid Simulator?
On Windows, Raid Simulator runs Rust network protocol 2634 and build 167398. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
When does Raid Simulator wipe?
Too few wipes are on record for Raid Simulator to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 9 days 5 hours.
Map and rules
What settings are in place on Raid Simulator?
No gather rate appears in the name of Raid Simulator. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Carbon. VAC is off: Valve's anti-cheat is not active.
Player stats
How many players are on Raid Simulator?
Right now Raid Simulator is offline, with its last appearance 2 days ago. For the past week, players averaged 1 with a high of 3.
What's Raid Simulator's rank among Rust servers?
Over the last seven days, Raid Simulator is #8,321 by player hours, among the top 38% of all ranked servers.
Getting in
How do you get into Raid Simulator?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 185.203.152.138:28025.