Skip to the content
Dive report

ShockRust | Fight

Online 185.207.214.212:35200 checked 7m ago

moddedoxide
Drop in
21/ 50 players now 42% full
117-day averagepeak 78
#994ranktop 5%
107d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
02040608013:0022:0007:0017:0002:0011:00

Hourly average and peak, UTC.

Server performance

05010015020013:0022:0007:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does ShockRust | Fight appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include ShockRust | Fight: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Players now: At least 10; Average players: 10+ on average.

What's the meaning of the tags on ShockRust | Fight?

The server browser shows these tags for ShockRust | Fight: gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): There are 50 slots on this server; v2556 (Protocol): The protocol is 2556; a different version won't get you in; cs104046 (Build): It's on build 104046; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

What's the performance like on ShockRust | Fight?

The last 48 hours saw an average of 139 server fps, never dropping below 131. Buildings, deployables and all other world objects added up to as many as 4,411 entities. 1,358 MB was the highest memory it used. What players notice as lag comes from low fps and a rising entity count.

What's the location of ShockRust | Fight?

There is no published region for ShockRust | Fight. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 185.207.214.212:35200.

Is ShockRust | Fight up, and how often does it stay online?

ShockRust | Fight is up and reachable at the moment. The uptime it gives puts the last restart at roughly 13 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. Rust Going Deep has had it on record since 13 September 2026.

What Rust version is ShockRust | Fight on?

Rust network protocol 2556 and build 104046 is what ShockRust | Fight runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

How often does ShockRust | Fight wipe?

The wipes recorded for ShockRust | Fight are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 107 days 15 hours.

Settings and map

What settings and rules have been applied to ShockRust | Fight?

Its name does not state a gather rate for ShockRust | Fight. No group limit is published. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. VAC, Valve's anti-cheat, is enabled.

Which map is active on ShockRust | Fight?

ShockRust | Fight uses a procedural map of size 1,500 with seed 1337, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map. It goes by the map name Custom Map.

Population

Is ShockRust | Fight busy?

Right now 21 players are on ShockRust | Fight, which has 50 slots. For the past week, players averaged 11 with a high of 78. The busiest point in the last 48 hours was 13:00 UTC, averaging 21 players.

Where does ShockRust | Fight sit in the rankings?

Over the last seven days, ShockRust | Fight is #994 by player hours, among the top 5% of all ranked servers.

Join info

What's the way to join ShockRust | Fight?

Open Rust and press F1, then type client.connect 185.207.214.212:35200. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2556,gmrust,cs104046,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp50
Max players There are 50 slots on this server.
v2556
Protocol The protocol is 2556; a different version won't get you in.
cs104046
Build It's on build 104046.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.