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Dive report

Boat wars Gamemode | Deep Sea Training | Testing

Offline 185.218.195.135:20184 checked 27d ago

moddedcarbon
Drop in
0/ 40 players now 0% full
07-day averagepeak –
#15,478ranktop 68%
32d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep23 Sep25 Sep26 Sep28 Sep

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Boat wars Gamemode | Deep Sea Training | Testing appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Boat wars Gamemode | Deep Sea Training | Testing are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What's the meaning of the tags on Boat wars Gamemode | Deep Sea Training | Testing?

gmrust (Game mode): Survival, as standard Rust does it; mp40 (Max players): There are 40 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs164530 (Build): The build number is 164530; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): Carbon is the plugin framework it uses — that is the tag list Boat wars Gamemode | Deep Sea Training | Testing puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

What location is Boat wars Gamemode | Deep Sea Training | Testing in?

Boat wars Gamemode | Deep Sea Training | Testing does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 185.218.195.135:20184.

Is Boat wars Gamemode | Deep Sea Training | Testing up, and how often does it stay online?

Boat wars Gamemode | Deep Sea Training | Testing is down at the moment; it was last up 27 days 7 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 16 September 2026.

What is the Rust version for Boat wars Gamemode | Deep Sea Training | Testing?

Rust network protocol 2633 and build 164530 is what Boat wars Gamemode | Deep Sea Training | Testing runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

What schedule does Boat wars Gamemode | Deep Sea Training | Testing follow for wipes?

Boat wars Gamemode | Deep Sea Training | Testing's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 32 days 8 hours.

Rules and settings

What settings are in place on Boat wars Gamemode | Deep Sea Training | Testing?

Its name does not state a gather rate for Boat wars Gamemode | Deep Sea Training | Testing. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Carbon plugins are running here. The server runs Valve's anti-cheat, VAC.

What's the map on Boat wars Gamemode | Deep Sea Training | Testing?

Boat wars Gamemode | Deep Sea Training | Testing uses a game-generated procedural map.

Player stats

What's the population like on Boat wars Gamemode | Deep Sea Training | Testing?

Right now Boat wars Gamemode | Deep Sea Training | Testing is offline, with its last appearance 27 days 7 hours ago.

Where does Boat wars Gamemode | Deep Sea Training | Testing sit in the rankings?

Over the last seven days, Boat wars Gamemode | Deep Sea Training | Testing is #15,478 by player hours, among the top 68% of all ranked servers.

Join info

What's the way to join Boat wars Gamemode | Deep Sea Training | Testing?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 185.218.195.135:20184.

What each one means

Server tags

Published as mp40,ptrak,$r?,v2633,gmrust,cs164530,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust does it.
mp40
Max players There are 40 slots on this server.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol This server runs game protocol 2633, so your game must match that version to join.
cs164530
Build The build number is 164530.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Mods and access

^z
Modded Plugins or settings make changes, so it's listed as Modded.
^y
Carbon Carbon is the plugin framework it uses.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.