pllm-test-1
Offline 185.226.156.2:28115 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 310/ 400
- 182/ 225
- 129/ 100
- 381/ 1000
- 31/ 700
Quick answers
Tags and filters
Where does pllm-test-1 appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include pllm-test-1: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on pllm-test-1?
pllm-test-1's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp4 (Max players): The slot count is 4; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167584 (Build): This server runs build 167584; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework it uses. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What location is pllm-test-1 in?
No region comes from pllm-test-1. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 185.226.156.2:28115.
How reliable is pllm-test-1?
pllm-test-1 is down at the moment; it was last up 5 days 10 hours ago. It was up 1% of the time over the last full 5 days, 1 of 120 hours. 12 October 2026 is when Rust Going Deep first saw it.
What Rust version is pllm-test-1 on?
The version on pllm-test-1 is Rust network protocol 2634 and build 167584, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
What schedule does pllm-test-1 follow for wipes?
pllm-test-1's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 5 days 11 hours.
Rules and settings
What settings and rules have been applied to pllm-test-1?
The name of pllm-test-1 contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Carbon. The server runs Valve's anti-cheat, VAC.
What's the map on pllm-test-1?
The map on pllm-test-1 is procedural, made by the game.
Player stats
Is pllm-test-1 busy?
Right now pllm-test-1 is offline, with its last appearance 5 days 10 hours ago. The seven-day average for players here is 0.
What's pllm-test-1's rank among Rust servers?
Over the last seven days, pllm-test-1 is #15,807 by player hours, among the top 72% of all ranked servers.
Getting in
What's the way to join pllm-test-1?
To join, open Rust, hit F1, and enter client.connect 185.226.156.2:28115. Or click Launch Rust on this page to open the game through Steam and connect.