test
Offline 185.238.28.71:28015 checked 32d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1001/ 100
- 59/ 400
- 47/ 245
- 127/ 100
- 77/ 1000
- 8/ 700
Quick answers
Tags and listings
Where does test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry test are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded.
What's the meaning of the tags on test?
gmrust (Game mode): Survival, as standard Rust does it; mp5 (Max players): It holds 5 players; v2275 (Protocol): The protocol is 2275; a different version won't get you in; ptrak (Networking): Standard RakNet networking; oxide (Oxide): The plugin framework here is Oxide (uMod); modded (Modded): The Modded category fits: plugins or settings are in play; h5f16b2db (Custom tag): It's a custom tag, set by the owner or a plugin, not a standard one; stok (Custom tag): It's a custom tag, set by the owner or a plugin, not a standard one — that is the tag list test puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
What's the location of test?
There is no published region for test. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 185.238.28.71:28015.
What's the uptime like for test?
Right now test is offline, having last been seen 32 days ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 16 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for test?
The version on test is Rust network protocol 2275, on Linux. The protocol must match to join; Steam will update your game.
Wipe info
When does test wipe?
Too few wipes are on record for test to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 32 days.
Map and rules
What settings and rules have been applied to test?
The name of test contains no gather rate. There is no published group limit. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. The server runs Valve's anti-cheat, VAC.
Player stats
What's the population like on test?
The last sighting of test was 32 days ago; it is offline right now.
What's test's rank among Rust servers?
Over the last seven days, test is #15,468 by player hours, among the top – of all ranked servers.
Getting in
What's the process to join test?
To join, open Rust, hit F1, and enter client.connect 185.238.28.71:28015. Or click Launch Rust on this page to open the game through Steam and connect.