chilling_wave
Online 185.250.36.125:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 289/ 400
- 170/ 225
- 124/ 100
- 352/ 1000
- 27/ 700
Quick answers
Tags and filters
Where does chilling_wave appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include chilling_wave: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on chilling_wave?
chilling_wave's game browser tags read: gmvanilla (Game mode): It's vanilla survival; mp50 (Max players): It holds 50 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs162929 (Build): The build number is 162929; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
Is chilling_wave lag-free?
It averaged 58 server fps over the last 48 hours, with a low of 14. The entity count reached a high of 24,488, covering buildings, deployables and everything else. Memory use peaked at 1,034 MB. Players experience lag when fps drops and entities climb.
What location is chilling_wave in?
chilling_wave does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 185.250.36.125:28015.
How reliable is chilling_wave?
Right now chilling_wave is online. According to its reported uptime, the last restart was about 5 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. Rust Going Deep has had it on record since 13 September 2026.
What Rust version is chilling_wave on?
On Linux, chilling_wave runs Rust network protocol 2633 and build 162929. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
When does chilling_wave wipe?
chilling_wave's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 44 days 8 hours is how long ago this world came into being.
Map and rules
Which rules and settings is chilling_wave running?
No gather rate appears in the name of chilling_wave. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.
What's the map on chilling_wave?
chilling_wave uses a procedural map of size 2,000 with seed 78955152, made by the game. RustMaps can display it from this page because the same size and seed yield the same map.
Player stats
What's the population like on chilling_wave?
Out of 50 slots, 0 are filled on chilling_wave right now. Across the last seven days, the typical count has been 0 players.
What's chilling_wave's rank among Rust servers?
For player hours in the last seven days, chilling_wave ranks #15,826, within the top 72% of ranked servers.
Getting in
What's the way to join chilling_wave?
Open Rust and press F1, then type client.connect 185.250.36.125:28015. Alternatively, click Launch Rust on this page to join via Steam.