Skip to the content
Dive report

chilling_wave

Online 185.250.36.125:28015 checked 8m ago

moddedoxide
Drop in
0/ 50 players now 0% full
07-day averagepeak –
#15,826ranktop 72%
44d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123411:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

025507510011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does chilling_wave appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include chilling_wave: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on chilling_wave?

chilling_wave's game browser tags read: gmvanilla (Game mode): It's vanilla survival; mp50 (Max players): It holds 50 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs162929 (Build): The build number is 162929; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server info

Is chilling_wave lag-free?

It averaged 58 server fps over the last 48 hours, with a low of 14. The entity count reached a high of 24,488, covering buildings, deployables and everything else. Memory use peaked at 1,034 MB. Players experience lag when fps drops and entities climb.

What location is chilling_wave in?

chilling_wave does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 185.250.36.125:28015.

How reliable is chilling_wave?

Right now chilling_wave is online. According to its reported uptime, the last restart was about 5 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. Rust Going Deep has had it on record since 13 September 2026.

What Rust version is chilling_wave on?

On Linux, chilling_wave runs Rust network protocol 2633 and build 162929. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

When does chilling_wave wipe?

chilling_wave's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 44 days 8 hours is how long ago this world came into being.

Map and rules

Which rules and settings is chilling_wave running?

No gather rate appears in the name of chilling_wave. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.

What's the map on chilling_wave?

chilling_wave uses a procedural map of size 2,000 with seed 78955152, made by the game. RustMaps can display it from this page because the same size and seed yield the same map.

Player stats

What's the population like on chilling_wave?

Out of 50 slots, 0 are filled on chilling_wave right now. Across the last seven days, the typical count has been 0 players.

What's chilling_wave's rank among Rust servers?

For player hours in the last seven days, chilling_wave ranks #15,826, within the top 72% of ranked servers.

Getting in

What's the way to join chilling_wave?

Open Rust and press F1, then type client.connect 185.250.36.125:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2633,gmvanilla,cs162929,ts8,^o^z

Game

gmvanilla
Game mode It's vanilla survival.
mp50
Max players It holds 50 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol This server runs game protocol 2633, so your game must match that version to join.
cs162929
Build The build number is 162929.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.