whyfry1zen
Offline 185.253.180.114:28015 checked 34d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 304/ 400
- 183/ 225
- 121/ 100
- 390/ 1000
- 31/ 700
Quick answers
Tags and filters
Where does whyfry1zen appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry whyfry1zen are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on whyfry1zen?
gmrust (Game mode): Survival, as standard Rust does it; mp2 (Max players): It holds 2 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): It's on build 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list whyfry1zen puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What location is whyfry1zen in?
whyfry1zen does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 185.253.180.114:28015.
Is whyfry1zen up, and how often does it stay online?
The server whyfry1zen is not reachable at the moment; the last sighting was 34 days 15 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 13 September 2026 is when Rust Going Deep first saw it.
What Rust version is whyfry1zen on?
Rust network protocol 2633 and build 163794 is what whyfry1zen runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe schedule
When does whyfry1zen wipe?
The wipes recorded for whyfry1zen are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 34 days 19 hours is how long ago this world came into being.
Settings and map
What settings and rules have been applied to whyfry1zen?
Its name does not state a gather rate for whyfry1zen. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
What's the map on whyfry1zen?
The map on whyfry1zen is procedural, made by the game.
Population
How many players are on whyfry1zen?
The last sighting of whyfry1zen was 34 days 15 hours ago; it is offline right now.
Where does whyfry1zen sit in the rankings?
Over the last seven days, whyfry1zen is #14,559 by player hours, among the top – of all ranked servers.
Getting in
How do you get into whyfry1zen?
To join, open Rust, hit F1, and enter client.connect 185.253.180.114:28015. Or click Launch Rust on this page to open the game through Steam and connect.