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Dive report

Chill Zone

Online 185.36.205.3:28095 checked 9m ago

moddedcarbon
Drop in
0/ 100 players now 0% full
07-day averagepeak 1
#15,704ranktop 71%
12d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

AveragePeak
0123404:0013:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Server performance

01020304004:0013:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 11:44 UTC12d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Chill Zone appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Chill Zone: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on Chill Zone?

The server browser shows these tags for Chill Zone: gmvanilla (Game mode): It's vanilla survival; mp100 (Max players): It holds 100 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166652 (Build): This server runs build 166652; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): Plugins are handled by Carbon. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

Is Chill Zone lag-free?

Average server fps for the last 48 hours was 29, and the lowest was 20. The entity count reached a high of 119,484, covering buildings, deployables and everything else. 4,079 MB was the highest memory it used. What players notice as lag comes from low fps and a rising entity count.

What location is Chill Zone in?

Chill Zone does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 185.36.205.3:28095.

What's the uptime like for Chill Zone?

Chill Zone is up and reachable at the moment. Its reported uptime shows a restart about 20 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. The first sighting by Rust Going Deep was on 13 September 2026.

What Rust version is Chill Zone on?

The version on Chill Zone is Rust network protocol 2634 and build 166652, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

What schedule does Chill Zone follow for wipes?

Chill Zone's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 12 days 15 hours ago.

What happens on wipe day at Chill Zone?

Across its recent wipes, the average busiest point drew 0 players. The peak crowd on the latest wipe came 0 hours in.

Map and rules

Which rules and settings is Chill Zone running?

No gather rate appears in the name of Chill Zone. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. You will find Carbon plugins installed. VAC, Valve's anti-cheat, is enabled.

Which map is active on Chill Zone?

Chill Zone uses a procedural map of size 4,500 with seed 1831242569, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Player count

What's the population like on Chill Zone?

Right now 0 players are on Chill Zone, which has 100 slots. The seven-day average is 0 players, with a peak of 1.

What's Chill Zone's rank among Rust servers?

For player hours in the last seven days, Chill Zone ranks #15,704, within the top 71% of ranked servers.

Join info

What's the way to join Chill Zone?

Open Rust and press F1, then type client.connect 185.36.205.3:28095. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2634,gmvanilla,cs166652,ts8,^z,^y

Game

gmvanilla
Game mode It's vanilla survival.
mp100
Max players It holds 100 players.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs166652
Build This server runs build 166652.
ptrak
Networking Standard RakNet networking.
$r?
Region code It has no region code.

Mods and access

^z
Modded Plugins or settings make changes, so it's listed as Modded.
^y
Carbon Plugins are handled by Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.