nameserver
Offline 185.42.163.123:28015 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 289/ 400
- 172/ 225
- 132/ 100
- 354/ 1000
- 27/ 700
Quick answers
Tags and filters
Where does nameserver appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include nameserver: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on nameserver?
nameserver's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp15 (Max players): There are 15 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs162929 (Build): It's on build 162929; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What location is nameserver in?
No region comes from nameserver. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 185.42.163.123:28015.
What's the uptime like for nameserver?
Right now nameserver is offline, having last been seen 24 days 2 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 24 September 2026 is when Rust Going Deep first saw it.
What Rust version is nameserver on?
On Windows, nameserver runs Rust network protocol 2633 and build 162929. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
How often does nameserver wipe?
Too few wipes are on record for nameserver to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 36 days 20 hours is how long ago this world came into being.
Map and rules
Which rules and settings is nameserver running?
Its name does not state a gather rate for nameserver. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. VAC is off: Valve's anti-cheat is not active.
What's the map on nameserver?
The map on nameserver is procedural, made by the game.
Player stats
Is nameserver busy?
nameserver was last seen 24 days 2 hours ago and is offline as you read this.
What's nameserver's rank among Rust servers?
Over the last seven days, nameserver is #15,633 by player hours, among the top 71% of all ranked servers.
Getting in
What's the process to join nameserver?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 185.42.163.123:28015.