[SA] Facepunch 1
Online 185.50.107.84:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 3% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 18d 9h. The force wipe · high confidence
Coming wipes
- 18d 9hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 24, 7 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:43 UTC FW16d ago | 24 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 315/ 300
- 129/ 200
- 154/ 200
- 215/ 250
- 146/ 175
- 197/ 300
Quick answers
Tags and search
Where does [SA] Facepunch 1 appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry [SA] Facepunch 1 are: Rust tutorial servers, Official Rust servers, tracked live and Vanilla Rust servers. You can find it on the server list by these filters: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average; Boxes: Official only.
Who's in charge of [SA] Facepunch 1?
A playrust.com hostname comes from [SA] Facepunch 1 and from 124 other servers we track, which points to one operator behind them.
How should you read the tags on [SA] Facepunch 1?
official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival, as standard Rust does it; mp350 (Max players): The slot count is 350; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): The build number is 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe is when this server wipes each month; ^v (Vanilla): Facepunch's version, untouched: no rate changes, no kits, no extra rules; ^t (Tutorial on): Facepunch's tutorial is available for new players on this server; sc2 (Custom tag): A plugin or the owner set this tag; it's not one Facepunch provides — that is the tag list [SA] Facepunch 1 puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
What's the performance like on [SA] Facepunch 1?
Average server fps for the last 48 hours was 119, and the lowest was 91. The entity count reached a high of 158,348, covering buildings, deployables and everything else. The top memory figure was 5,837 MB. Players experience lag when fps drops and entities climb.
What's the location of [SA] Facepunch 1?
There is no published region for [SA] Facepunch 1. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 185.50.107.84:28015.
What's the uptime like for [SA] Facepunch 1?
[SA] Facepunch 1 is live as of this check. The uptime it gives puts the last restart at roughly 3 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. 13 September 2026 is when Rust Going Deep first saw it.
What Rust version is [SA] Facepunch 1 on?
On Windows, [SA] Facepunch 1 runs Rust network protocol 2634 and build 167781. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
What schedule does [SA] Facepunch 1 follow for wipes?
One wipe a month is all [SA] Facepunch 1 does, and that is the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives, wiping every Rust server, and that is its next wipe. 16 days 15 hours is how long ago this world came into being. The tags list wipes scheduled every month.
What can you expect on wipe day at [SA] Facepunch 1?
Across its recent wipes, the average busiest point drew 24 players. On the latest wipe, 7 hours passed before the crowd peaked.
Settings and map
What settings and rules have been applied to [SA] Facepunch 1?
Its name does not state a gather rate for [SA] Facepunch 1. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. It appears under Official in the game. Vanilla is its own description: facepunch's version, untouched: no rate changes, no kits, no extra rules. The server runs Valve's anti-cheat, VAC.
What's the map on [SA] Facepunch 1?
The map on [SA] Facepunch 1 is procedural and size 4,500, generated by the game with seed 234844413. The map is reproducible from its size and seed, so RustMaps can show it from this page.
Player stats
Is [SA] Facepunch 1 busy?
[SA] Facepunch 1 is holding 12 players on its 350 slots at the moment. For the past week, players averaged 19 with a high of 40. At 02:00 UTC in the last 48 hours, the average reached its highest: 39 players.
What position does [SA] Facepunch 1 hold in the server rankings?
Over the last seven days, [SA] Facepunch 1 is #747 by player hours, among the top 3% of all ranked servers.
Join info
How do you get into [SA] Facepunch 1?
Open Rust and press F1, then type client.connect 185.50.107.84:28015. Alternatively, click Launch Rust on this page to join via Steam.
