[SA] Facepunch 2
Online 185.50.107.85:28015 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 18d 11h. The force wipe · high confidence
Coming wipes
- 18d 11hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 27, 47 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:42 UTC FW16d ago | 27 | – | running | 5 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 249/ 225
- 161/ 200
- 123/ 200
- 153/ 200
- 100/ 100
- 142/ 300
Quick answers
Tags and listings
Where does [SA] Facepunch 2 appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include [SA] Facepunch 2: Rust tutorial servers, Official Rust servers, tracked live and Vanilla Rust servers. The server list shows it under Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average; Boxes: Official only.
Who's in charge of [SA] Facepunch 2?
The playrust.com hostname from [SA] Facepunch 2 also appears on 124 other servers we track, suggesting a common operator.
What's the meaning of the tags on [SA] Facepunch 2?
official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): This is the standard Rust survival experience; mp350 (Max players): There are 350 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): It's on build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^m (Monthly): A wipe comes once a month, alongside the force wipe; ^v (Vanilla): It's the vanilla game: rates, kits and rules are all standard; ^t (Tutorial on): Facepunch's tutorial is available for new players on this server; sc2 (Custom tag): The owner or a plugin created this tag, so it's not standard Rust — that is the tag list [SA] Facepunch 2 puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
Is [SA] Facepunch 2 lag-free?
It averaged 114 server fps over the last 48 hours, with a low of 87. Buildings, deployables and all other world objects added up to as many as 139,928 entities. Memory use peaked at 5,587 MB. A climbing entity count together with low fps is what feels like lag to players.
What location is [SA] Facepunch 2 in?
No region comes from [SA] Facepunch 2. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 185.50.107.85:28015.
Is [SA] Facepunch 2 up, and how often does it stay online?
[SA] Facepunch 2 is live as of this check. The uptime it gives puts the last restart at roughly 1 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. 13 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for [SA] Facepunch 2?
Rust network protocol 2634 and build 167781 is what [SA] Facepunch 2 runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe details
When does [SA] Facepunch 2 wipe?
[SA] Facepunch 2 limits itself to a single monthly wipe: the force wipe. When every Rust server wipes on Thursday 5 November at 19:00 UTC, that force wipe is its next wipe. This world has been running since 16 days 13 hours ago. Its tags publish a wipe schedule that runs monthly.
What can you expect on wipe day at [SA] Facepunch 2?
Across its recent wipes, the average busiest point drew 27 players. On the latest wipe, 47 hours passed before the crowd peaked.
Map and rules
Which rules and settings is [SA] Facepunch 2 running?
The name of [SA] Facepunch 2 contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. It appears under Official in the game. Its own word for it is vanilla: it's the vanilla game: rates, kits and rules are all standard. VAC, Valve's anti-cheat, is enabled.
What's the map on [SA] Facepunch 2?
A game-generated procedural map of size 4,500 with seed 1046378604 is in play on [SA] Facepunch 2. You can see it on RustMaps from this page, since the same size and seed produce the same map.
Player count
What's the population like on [SA] Facepunch 2?
[SA] Facepunch 2 is holding 11 players on its 350 slots at the moment. For the past week, players averaged 15 with a high of 36. The busiest point in the last 48 hours was 00:00 UTC, averaging 26 players.
What position does [SA] Facepunch 2 hold in the server rankings?
Over the last seven days, [SA] Facepunch 2 is #870 by player hours, among the top 4% of all ranked servers.
Getting in
How do you get into [SA] Facepunch 2?
Open Rust and press F1, then type client.connect 185.50.107.85:28015. Alternatively, click Launch Rust on this page to join via Steam.
