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Dive report

Local Test Server

Offline 185.75.238.230:28015 checked 17h ago

moddedoxide
Drop in
1/ 2 players now 50% full
17-day averagepeak 1
#9,295ranktop 42%
1d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

AveragePeakWipe
00.250.50.75114:0015:0016:0022:0014:0015:00Wiped Fri 16 Oct, 14:49 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct18 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 14:51 UTC1d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Local Test Server appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Local Test Server are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

What's the meaning of the tags on Local Test Server?

Local Test Server's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp2 (Max players): There are 2 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): It's on build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

What's the location of Local Test Server?

There is no published region for Local Test Server. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 185.75.238.230:28015.

How reliable is Local Test Server?

The server Local Test Server is not reachable at the moment; the last sighting was 17 hours ago. It stayed up for 2 of the 24 hours in the last 1 full day, giving 8% uptime. 16 October 2026 is when Rust Going Deep first saw it.

What is the Rust version for Local Test Server?

The version on Local Test Server is Rust network protocol 2634 and build 167781, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

How often does Local Test Server wipe?

Too few wipes are on record for Local Test Server to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 41 hours.

Map and rules

What settings are in place on Local Test Server?

The name of Local Test Server contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. VAC, Valve's anti-cheat, is enabled.

Which map is active on Local Test Server?

Local Test Server uses a game-generated procedural map.

Player stats

What's the population like on Local Test Server?

The last sighting of Local Test Server was 17 hours ago; it is offline right now. The seven-day average is 1 players, with a peak of 1. The busiest point in the last 48 hours was 15:00 UTC, averaging 1 players.

What's Local Test Server's rank among Rust servers?

For player hours in the last seven days, Local Test Server ranks #9,295, within the top 42% of ranked servers.

Getting in

How do you get into Local Test Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 185.75.238.230:28015.

What each one means

Server tags

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp2
Max players There are 2 slots on this server.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build It's on build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.