IKS[211 Devblog]
Offline 185.86.13.162:27015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 300/ 400
- 173/ 225
- 122/ 100
- 338/ 1000
- 26/ 700
Quick answers
Tags and filters
Where does IKS[211 Devblog] appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry IKS[211 Devblog] are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Last wipe: In the last week.
What's the meaning of the tags on IKS[211 Devblog]?
IKS[211 Devblog]'s game browser tags read: mp10 (Max players): It holds 10 players; v2164 (Protocol): The protocol is 2164; a different version won't get you in; oxide (Oxide): The plugin framework here is Oxide (uMod); modded (Modded): You'll see it in Modded, since plugins or settings modify the game; hb68d7370 (Custom tag): A plugin or the owner set this tag; it's not one Facepunch provides; stok (Custom tag): A plugin or the owner set this tag; it's not one Facepunch provides. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
Where can you find IKS[211 Devblog]?
There is no published region for IKS[211 Devblog]. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 185.86.13.162:27015.
How reliable is IKS[211 Devblog]?
IKS[211 Devblog] is down at the moment; it was last up 42 hours ago. Of the 24 hours in the last 1 full day, 0 were online. That is 0% uptime. Rust Going Deep has had it on record since 16 October 2026.
What Rust version is IKS[211 Devblog] on?
Rust network protocol 2164 is what IKS[211 Devblog] runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
What schedule does IKS[211 Devblog] follow for wipes?
Too few wipes are on record for IKS[211 Devblog] to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 5 days 12 hours ago.
Settings and map
Which rules and settings is IKS[211 Devblog] running?
Its name does not state a gather rate for IKS[211 Devblog]. The group limit is not published. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. The server does not run Valve's anti-cheat, VAC.
Population
Is IKS[211 Devblog] busy?
Right now IKS[211 Devblog] is offline, with its last appearance 42 hours ago. The seven-day average is 1 players, with a peak of 1. At 14:00 UTC in the last 48 hours, the average reached its highest: 1 players.
What position does IKS[211 Devblog] hold in the server rankings?
For player hours in the last seven days, IKS[211 Devblog] ranks #12,076, within the top 55% of ranked servers.
How to join
What's the way to join IKS[211 Devblog]?
Open Rust and press F1, then type client.connect 185.86.13.162:27015. Alternatively, click Launch Rust on this page to join via Steam.