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Dive report

test - Procedural

Offline 186.208.152.67:28015 checked 3d ago

moddedoxide
Drop in
1/ 2 players now 50% full
17-day averagepeak 1
#14,511ranktop 66%
3d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct15 Oct16 Oct17 Oct18 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does test - Procedural appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include test - Procedural: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on test - Procedural?

gmrust (Game mode): This is the standard Rust survival experience; mp2 (Max players): There are 2 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): It's on build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list test - Procedural puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

What location is test - Procedural in?

No region comes from test - Procedural. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 186.208.152.67:28015.

What's the uptime like for test - Procedural?

Right now test - Procedural is offline, having last been seen 3 days 12 hours ago. Over the past full 3 days it stayed up for 0 of 72 hours, or 0%. Rust Going Deep has had it on record since 14 October 2026.

What Rust version is test - Procedural on?

The version on test - Procedural is Rust network protocol 2634 and build 167781, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

How often does test - Procedural wipe?

test - Procedural's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 3 days 15 hours.

Rules and settings

Which rules and settings is test - Procedural running?

Its name does not state a gather rate for test - Procedural. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is off: Valve's anti-cheat is not active.

What's the map on test - Procedural?

test - Procedural uses a game-generated procedural map.

Player stats

How many players are on test - Procedural?

Right now test - Procedural is offline, with its last appearance 3 days 12 hours ago. The seven-day average is 1 players, with a peak of 1.

What's test - Procedural's rank among Rust servers?

Over the last seven days, test - Procedural is #14,511 by player hours, among the top 66% of all ranked servers.

Join info

How do you get into test - Procedural?

To join, open Rust, hit F1, and enter client.connect 186.208.152.67:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp2
Max players There are 2 slots on this server.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build It's on build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.