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Dive report

test - Procedural

Offline 186.208.153.100:28015 checked 3d ago

moddedoxide
Drop in
1/ 2 players now 50% full
07-day averagepeak 1
#11,074ranktop 50%
3d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct14 Oct16 Oct17 Oct18 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.5 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Wed 14 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 17:40 UTC3d ago 1 – running 1
Wed 14 Oct, 06:41 UTC4d ago 1 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does test - Procedural appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry test - Procedural are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on test - Procedural?

gmrust (Game mode): This is the standard Rust survival experience; mp2 (Max players): It holds 2 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list test - Procedural puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

What location is test - Procedural in?

No region comes from test - Procedural. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 186.208.153.100:28015.

Is test - Procedural up, and how often does it stay online?

test - Procedural is down at the moment; it was last up 3 days 14 hours ago. In the last full 5 days, 8 of 120 hours were online, 7% uptime. Rust Going Deep has had it on record since 12 October 2026.

What Rust version is test - Procedural on?

Rust network protocol 2634 and build 167781 is what test - Procedural runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

What schedule does test - Procedural follow for wipes?

The wipes recorded for test - Procedural are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 3 days 17 hours.

What can you expect on wipe day at test - Procedural?

Recent wipes have averaged a busiest crowd of 1 players. 0 hours after the latest wipe started, the crowd hit its peak.

Rules and settings

What settings are in place on test - Procedural?

No gather rate appears in the name of test - Procedural. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC is off: Valve's anti-cheat is not active.

Which map is active on test - Procedural?

test - Procedural uses a game-generated procedural map.

Population

How many players are on test - Procedural?

Right now test - Procedural is offline, with its last appearance 3 days 14 hours ago. The seven-day average is 0 players, with a peak of 1.

Where does test - Procedural sit in the rankings?

For player hours in the last seven days, test - Procedural ranks #11,074, within the top 50% of ranked servers.

Getting in

What's the way to join test - Procedural?

To join, open Rust, hit F1, and enter client.connect 186.208.153.100:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp2
Max players It holds 2 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build This server runs build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.