Test Server RaidSim
Offline 187.15.104.106:28021 checked 29d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 304/ 400
- 183/ 225
- 121/ 100
- 390/ 1000
- 31/ 700
Quick answers
Tags and filters
Where does Test Server RaidSim appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Test Server RaidSim: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Test Server RaidSim?
gmrust (Game mode): This is the standard Rust survival experience; mp3 (Max players): It holds 3 players; ts100 (Group limit): Teams max out at 100; v2633 (Protocol): To join, your game has to be on protocol 2633; cs162929 (Build): The build number is 162929; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list Test Server RaidSim puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
Where can you find Test Server RaidSim?
Test Server RaidSim does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 187.15.104.106:28021.
What's the uptime like for Test Server RaidSim?
The server Test Server RaidSim is not reachable at the moment; the last sighting was 29 days 17 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 18 September 2026.
What Rust version is Test Server RaidSim on?
Rust network protocol 2633 and build 162929 is what Test Server RaidSim runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe schedule
How often does Test Server RaidSim wipe?
The wipes recorded for Test Server RaidSim are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 29 days 20 hours ago.
Map and rules
What settings and rules have been applied to Test Server RaidSim?
Its name does not state a gather rate for Test Server RaidSim. Group size is capped at 100 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.
Population
What's the population like on Test Server RaidSim?
The last sighting of Test Server RaidSim was 29 days 17 hours ago; it is offline right now.
Where does Test Server RaidSim sit in the rankings?
For player hours in the last seven days, Test Server RaidSim ranks #15,406, within the top – of ranked servers.
How to join
What's the way to join Test Server RaidSim?
To join, open Rust, hit F1, and enter client.connect 187.15.104.106:28021. Or click Launch Rust on this page to open the game through Steam and connect.