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Dive report

Test Server RaidSim

Offline 187.15.104.106:28021 checked 29d ago

moddedoxide
Drop in
0/ 3 players now 0% full
07-day averagepeak –
#15,406rankno region published
29d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Test Server RaidSim appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Test Server RaidSim: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Test Server RaidSim?

gmrust (Game mode): This is the standard Rust survival experience; mp3 (Max players): It holds 3 players; ts100 (Group limit): Teams max out at 100; v2633 (Protocol): To join, your game has to be on protocol 2633; cs162929 (Build): The build number is 162929; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list Test Server RaidSim puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

Where can you find Test Server RaidSim?

Test Server RaidSim does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 187.15.104.106:28021.

What's the uptime like for Test Server RaidSim?

The server Test Server RaidSim is not reachable at the moment; the last sighting was 29 days 17 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 18 September 2026.

What Rust version is Test Server RaidSim on?

Rust network protocol 2633 and build 162929 is what Test Server RaidSim runs, on Windows. The protocol must match to join; Steam will update your game.

Wipe schedule

How often does Test Server RaidSim wipe?

The wipes recorded for Test Server RaidSim are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 29 days 20 hours ago.

Map and rules

What settings and rules have been applied to Test Server RaidSim?

Its name does not state a gather rate for Test Server RaidSim. Group size is capped at 100 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.

Population

What's the population like on Test Server RaidSim?

The last sighting of Test Server RaidSim was 29 days 17 hours ago; it is offline right now.

Where does Test Server RaidSim sit in the rankings?

For player hours in the last seven days, Test Server RaidSim ranks #15,406, within the top – of ranked servers.

How to join

What's the way to join Test Server RaidSim?

To join, open Rust, hit F1, and enter client.connect 187.15.104.106:28021. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp3,ptrak,$r?,v2633,gmrust,cs162929,ts100,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp3
Max players It holds 3 players.
ts100
Group limit Teams max out at 100.
v2633
Protocol To join, your game has to be on protocol 2633.
cs162929
Build The build number is 162929.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.