plugin dev
Offline 187.15.118.130:28035 checked 20d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 304/ 400
- 183/ 225
- 121/ 100
- 390/ 1000
- 31/ 700
Quick answers
Tags and listings
Where does plugin dev appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include plugin dev: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on plugin dev?
plugin dev's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp4 (Max players): There are 4 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): It's on build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What location is plugin dev in?
plugin dev does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 187.15.118.130:28035.
What's the uptime like for plugin dev?
plugin dev is down at the moment; it was last up 20 days 8 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 27 September 2026.
What is the Rust version for plugin dev?
The version on plugin dev is Rust network protocol 2633 and build 165217, on Windows. The protocol must match to join; Steam will update your game.
Wipe details
When does plugin dev wipe?
Too few wipes are on record for plugin dev to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 21 days is how long ago this world came into being.
Settings and map
Which rules and settings is plugin dev running?
Its name does not state a gather rate for plugin dev. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. VAC is off: Valve's anti-cheat is not active.
Which map is active on plugin dev?
A procedural map, generated by the game, is in play on plugin dev.
Population
How many players are on plugin dev?
plugin dev was last seen 20 days 8 hours ago and is offline as you read this.
Where does plugin dev sit in the rankings?
Over the last seven days, plugin dev is #16,961 by player hours, among the top 71% of all ranked servers.
Getting in
What's the process to join plugin dev?
To join, open Rust, hit F1, and enter client.connect 187.15.118.130:28035. Or click Launch Rust on this page to open the game through Steam and connect.