OpControl Rust
Offline 187.158.100.20:28015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1001/ 100
- 40/ 400
- 38/ 245
- 124/ 100
- 81/ 1000
- 10/ 700
Quick answers
Tags and search
Where does OpControl Rust appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include OpControl Rust: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on OpControl Rust?
The server browser shows these tags for OpControl Rust: gmrust (Game mode): This is the standard Rust survival experience; mp6 (Max players): There are 6 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs164530 (Build): The build number is 164530; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Plugins are handled by Carbon. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What's the location of OpControl Rust?
No region comes from OpControl Rust. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 187.158.100.20:28015.
Is OpControl Rust up, and how often does it stay online?
OpControl Rust is down at the moment; it was last up 28 days 12 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 19 September 2026.
What Rust version is OpControl Rust on?
The version on OpControl Rust is Rust network protocol 2633 and build 164530, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
When does OpControl Rust wipe?
The wipes recorded for OpControl Rust are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 28 days 23 hours ago.
Map and rules
What settings and rules have been applied to OpControl Rust?
The name of OpControl Rust contains no gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. You will find Carbon plugins installed. VAC, Valve's anti-cheat, is enabled.
What's the map on OpControl Rust?
A procedural map, generated by the game, is in play on OpControl Rust.
Population
How many players are on OpControl Rust?
Right now OpControl Rust is offline, with its last appearance 28 days 12 hours ago.
Where does OpControl Rust sit in the rankings?
Over the last seven days, OpControl Rust is #15,414 by player hours, among the top – of all ranked servers.
How to join
How do you get into OpControl Rust?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 187.158.100.20:28015.