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Dive report

DarkStyle's Carbon Test Server

Offline 187.190.157.249:28505 checked 1d ago

moddedcarbon
Drop in
1/ 50 players now 2% full
17-day averagepeak 1
#4,295ranktop 19%
11d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
00.250.50.75119:0020:0021:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct12 Oct13 Oct15 Oct16 Oct18 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does DarkStyle's Carbon Test Server appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry DarkStyle's Carbon Test Server are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on DarkStyle's Carbon Test Server?

gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): There are 50 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): The build number is 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework it uses — that is the tag list DarkStyle's Carbon Test Server puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server info

What's the location of DarkStyle's Carbon Test Server?

DarkStyle's Carbon Test Server does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 187.190.157.249:28505.

Is DarkStyle's Carbon Test Server up, and how often does it stay online?

The server DarkStyle's Carbon Test Server is not reachable at the moment; the last sighting was 41 hours ago. It was up 51% of the time over the last full 7 days, 86 of 168 hours. The first sighting by Rust Going Deep was on 10 October 2026.

What Rust version is DarkStyle's Carbon Test Server on?

The version on DarkStyle's Carbon Test Server is Rust network protocol 2634 and build 167781, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe schedule

What schedule does DarkStyle's Carbon Test Server follow for wipes?

The wipes recorded for DarkStyle's Carbon Test Server are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 11 days 19 hours.

Rules and settings

Which rules and settings is DarkStyle's Carbon Test Server running?

No gather rate appears in the name of DarkStyle's Carbon Test Server. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. Carbon plugins are running here. VAC is on: Valve's anti-cheat is active.

Which map is active on DarkStyle's Carbon Test Server?

DarkStyle's Carbon Test Server uses a game-generated procedural map.

Player count

How many players are on DarkStyle's Carbon Test Server?

DarkStyle's Carbon Test Server was last seen 41 hours ago and is offline as you read this. The seven-day average is 1 players, with a peak of 1. The busiest point in the last 48 hours was 21:00 UTC, averaging 1 players.

Where does DarkStyle's Carbon Test Server sit in the rankings?

Over the last seven days, DarkStyle's Carbon Test Server is #4,295 by player hours, among the top 19% of all ranked servers.

Getting in

What's the way to join DarkStyle's Carbon Test Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 187.190.157.249:28505.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust does it.
mp50
Max players There are 50 slots on this server.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167781
Build The build number is 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon Carbon is the plugin framework it uses.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.