Plugin Validation
Offline 188.101.169.70:28115 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 283/ 400
- 174/ 225
- 134/ 100
- 394/ 1000
- 33/ 700
Quick answers
Tags and listings
Where does Plugin Validation appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Plugin Validation are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on Plugin Validation?
Plugin Validation's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp5 (Max players): It holds 5 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167584 (Build): It's on build 167584; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What location is Plugin Validation in?
There is no published region for Plugin Validation. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 188.101.169.70:28115.
What's the uptime like for Plugin Validation?
Right now Plugin Validation is offline, having last been seen 6 days 1 hours ago. It was up 0% of the time over the last full 5 days, 0 of 120 hours. Rust Going Deep has had it on record since 12 October 2026.
What is the Rust version for Plugin Validation?
Rust network protocol 2634 and build 167584 is what Plugin Validation runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
How often does Plugin Validation wipe?
Too few wipes are on record for Plugin Validation to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 6 days 1 hours ago.
Rules and settings
Which rules and settings is Plugin Validation running?
Its name does not state a gather rate for Plugin Validation. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.
Which map is active on Plugin Validation?
Plugin Validation uses a game-generated procedural map.
Player stats
What's the population like on Plugin Validation?
Right now Plugin Validation is offline, with its last appearance 6 days 1 hours ago. Over the past week it has drawn 0 players on average.
What position does Plugin Validation hold in the server rankings?
Over the last seven days, Plugin Validation is #15,781 by player hours, among the top 71% of all ranked servers.
Join info
What's the process to join Plugin Validation?
To join, open Rust, hit F1, and enter client.connect 188.101.169.70:28115. Or click Launch Rust on this page to open the game through Steam and connect.