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Dive report

GSC Community Server

Offline 188.138.122.125:28015 checked 15h ago

moddedoxide
Drop in
0/ 50 players now 0% full
07-day averagepeak 1
#11,599ranktop 53%
1d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

AveragePeakWipe
00.250.50.75104:0007:0010:0013:0016:0019:00Wiped Sat 17 Oct, 04:26 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020004:0007:0010:0013:0016:0019:00Wiped Sat 17 Oct, 04:26 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 04:26 UTC1d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does GSC Community Server appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry GSC Community Server are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

What's the meaning of the tags on GSC Community Server?

gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): It holds 50 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): This server runs build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list GSC Community Server puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

What's the performance like on GSC Community Server?

Average server fps for the last 48 hours was 138, and the lowest was 77. The entity count reached a high of 69,363, covering buildings, deployables and everything else. 2,015 MB was the highest memory it used. What players notice as lag comes from low fps and a rising entity count.

What's the location of GSC Community Server?

GSC Community Server does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 188.138.122.125:28015.

How reliable is GSC Community Server?

The server GSC Community Server is not reachable at the moment; the last sighting was 15 hours ago. Its reported uptime shows a restart about 13 hours ago. It was up 10% of the time over the last full 7 days, 16 of 168 hours. Rust Going Deep has had it on record since 13 September 2026.

What Rust version is GSC Community Server on?

The version on GSC Community Server is Rust network protocol 2634 and build 167781, on Linux. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

How often does GSC Community Server wipe?

Too few wipes are on record for GSC Community Server to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 29 hours ago.

Map and rules

What settings are in place on GSC Community Server?

Its name does not state a gather rate for GSC Community Server. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.

Which map is active on GSC Community Server?

A game-generated procedural map of size 3,500 with seed 12345 is in play on GSC Community Server. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Player count

What's the population like on GSC Community Server?

Right now GSC Community Server is offline, with its last appearance 15 hours ago. For the past week, players averaged 0 with a high of 1. The busiest point in the last 48 hours was 06:00 UTC, averaging 1 players.

What's GSC Community Server's rank among Rust servers?

For player hours in the last seven days, GSC Community Server ranks #11,599, within the top 53% of ranked servers.

How to join

What's the process to join GSC Community Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 188.138.122.125:28015.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp50
Max players It holds 50 players.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build This server runs build 167781.
ptrak
Networking Standard RakNet networking.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.