Test
Offline 188.138.209.216:28017 checked 34d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 296/ 400
- 189/ 225
- 134/ 100
- 389/ 1000
- 35/ 700
Quick answers
Tags and filters
Where does Test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Test are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o.
How should you read the tags on Test?
The server browser shows these tags for Test: gmrust (Game mode): This is the standard Rust survival experience; mp1 (Max players): There are 1 slots on this server; v2574 (Protocol): The protocol is 2574; a different version won't get you in; cs111282 (Build): This server runs build 111282; ptrak (Networking): RakNet, the network layer Rust uses by default; $rpol (Region code): pol is this server's region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What location is Test in?
There is no region from Test, but the region code reads pol. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 188.138.209.216:28017.
What's the uptime like for Test?
Test is down at the moment; it was last up 34 days 12 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 13 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for Test?
Rust network protocol 2574 and build 111282 is what Test runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe details
What schedule does Test follow for wipes?
Too few wipes are on record for Test to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 34 days 12 hours ago.
Settings and map
Which rules and settings is Test running?
The name of Test contains no gather rate. The group limit is not published. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. VAC, Valve's anti-cheat, is enabled.
What's the map on Test?
A procedural map, generated by the game, is in play on Test.
Population
Is Test busy?
Right now Test is offline, with its last appearance 34 days 12 hours ago.
Where does Test sit in the rankings?
Over the last seven days, Test is #15,150 by player hours, among the top – of all ranked servers.
How to join
How do you get into Test?
Open Rust and press F1, then type client.connect 188.138.209.216:28017. Alternatively, click Launch Rust on this page to join via Steam.