nameserver
Offline 188.170.83.69:28015 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 997/ 100
- 220/ 400
- 210/ 245
- 128/ 100
- 470/ 1000
- 41/ 700
Quick answers
Tags and listings
Where does nameserver appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include nameserver: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on nameserver?
nameserver's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp15 (Max players): There are 15 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166652 (Build): The build number is 166652; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What's the location of nameserver?
nameserver does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 188.170.83.69:28015.
What's the uptime like for nameserver?
Right now nameserver is offline, having last been seen 14 days 8 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. Rust Going Deep has had it on record since 3 October 2026.
What Rust version is nameserver on?
The version on nameserver is Rust network protocol 2634 and build 166652, on Windows. The protocol must match to join; Steam will update your game.
Wipe schedule
How often does nameserver wipe?
The wipes recorded for nameserver are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 14 days 9 hours.
Map and rules
What settings are in place on nameserver?
Its name does not state a gather rate for nameserver. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.
Which map is active on nameserver?
nameserver uses a game-generated procedural map.
Player count
What's the population like on nameserver?
nameserver was last seen 14 days 8 hours ago and is offline as you read this.
What's nameserver's rank among Rust servers?
Over the last seven days, nameserver is #13,897 by player hours, among the top 61% of all ranked servers.
How to join
What's the process to join nameserver?
To join, open Rust, hit F1, and enter client.connect 188.170.83.69:28015. Or click Launch Rust on this page to open the game through Steam and connect.