DevHev Local
Offline 188.187.132.165:28015 checked 20d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 294/ 400
- 180/ 225
- 127/ 100
- 410/ 1000
- 34/ 700
Quick answers
Tags and search
Where does DevHev Local appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry DevHev Local are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on DevHev Local?
DevHev Local's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): It holds 50 players; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs162929 (Build): This server runs build 162929; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What's the location of DevHev Local?
DevHev Local does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 188.187.132.165:28015.
How reliable is DevHev Local?
The server DevHev Local is not reachable at the moment; the last sighting was 20 days 17 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 13 September 2026 is when Rust Going Deep first saw it.
What Rust version is DevHev Local on?
On Windows, DevHev Local runs Rust network protocol 2633 and build 162929. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
When does DevHev Local wipe?
DevHev Local's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 44 days 17 hours is how long ago this world came into being.
Settings and map
Which rules and settings is DevHev Local running?
No gather rate appears in the name of DevHev Local. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.
What's the map on DevHev Local?
DevHev Local uses a game-generated procedural map.
Player count
What's the population like on DevHev Local?
DevHev Local was last seen 20 days 17 hours ago and is offline as you read this.
What position does DevHev Local hold in the server rankings?
Over the last seven days, DevHev Local is #14,511 by player hours, among the top 61% of all ranked servers.
Join info
How do you get into DevHev Local?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 188.187.132.165:28015.