[DEV] Blackout Monument Event Testserver
Online 188.194.48.109:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 49% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and filters
Where does [DEV] Blackout Monument Event Testserver appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include [DEV] Blackout Monument Event Testserver: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the tags on [DEV] Blackout Monument Event Testserver?
gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): It's on build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework it uses — that is the tag list [DEV] Blackout Monument Event Testserver puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What's the location of [DEV] Blackout Monument Event Testserver?
No region comes from [DEV] Blackout Monument Event Testserver. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 188.194.48.109:28015.
How reliable is [DEV] Blackout Monument Event Testserver?
[DEV] Blackout Monument Event Testserver is live as of this check. 20 October 2026 is when Rust Going Deep first saw it.
What Rust version is [DEV] Blackout Monument Event Testserver on?
The version on [DEV] Blackout Monument Event Testserver is Rust network protocol 2634 and build 167781, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
How often does [DEV] Blackout Monument Event Testserver wipe?
The wipes recorded for [DEV] Blackout Monument Event Testserver are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 3 hours is how long ago this world came into being.
Map and rules
What settings are in place on [DEV] Blackout Monument Event Testserver?
No gather rate appears in the name of [DEV] Blackout Monument Event Testserver. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Carbon plugins are running here. The server does not run Valve's anti-cheat, VAC.
What's the map on [DEV] Blackout Monument Event Testserver?
The map on [DEV] Blackout Monument Event Testserver is procedural, made by the game.
Player stats
What's the population like on [DEV] Blackout Monument Event Testserver?
Right now 0 players are on [DEV] Blackout Monument Event Testserver, which has 10 slots. The seven-day average is 1 players, with a peak of 1. At 22:00 UTC in the last 48 hours, the average reached its highest: 1 players.
What's [DEV] Blackout Monument Event Testserver's rank among Rust servers?
For player hours in the last seven days, [DEV] Blackout Monument Event Testserver ranks #10,670, within the top 49% of ranked servers.
How to join
How do you get into [DEV] Blackout Monument Event Testserver?
Open Rust and press F1, then type client.connect 188.194.48.109:28015. Alternatively, click Launch Rust on this page to join via Steam.