ServerName
Offline 188.241.156.28:28015 checked 25d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 309/ 400
- 182/ 225
- 135/ 100
- 372/ 1000
- 31/ 700
Quick answers
Tags and listings
Where does ServerName appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include ServerName: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on ServerName?
ServerName's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp1 (Max players): It holds 1 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs163794 (Build): The build number is 163794; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
Where can you find ServerName?
No region comes from ServerName. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 188.241.156.28:28015.
How reliable is ServerName?
The server ServerName is not reachable at the moment; the last sighting was 25 days 15 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 22 September 2026 is when Rust Going Deep first saw it.
What Rust version is ServerName on?
The version on ServerName is Rust network protocol 2633 and build 163794, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
What schedule does ServerName follow for wipes?
Too few wipes are on record for ServerName to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 32 days 18 hours is how long ago this world came into being.
Rules and settings
Which rules and settings is ServerName running?
The name of ServerName contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.
What's the map on ServerName?
A procedural map, generated by the game, is in play on ServerName.
Population
Is ServerName busy?
Right now ServerName is offline, with its last appearance 25 days 15 hours ago.
What's ServerName's rank among Rust servers?
For player hours in the last seven days, ServerName ranks #15,464, within the top 67% of ranked servers.
How to join
How do you get into ServerName?
Open Rust and press F1, then type client.connect 188.241.156.28:28015. Alternatively, click Launch Rust on this page to join via Steam.