ServerControl isolated validation
Offline 188.255.115.127:29115 checked 7h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 256/ 400
- 185/ 225
- 123/ 100
- 394/ 1000
- 36/ 700
Quick answers
Tags and listings
Where does ServerControl isolated validation appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry ServerControl isolated validation are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
What's the meaning of the tags on ServerControl isolated validation?
gmrust (Game mode): This is the standard Rust survival experience; mp1 (Max players): It holds 1 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): It's on build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): Carbon is the plugin framework it uses — that is the tag list ServerControl isolated validation puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
What location is ServerControl isolated validation in?
There is no published region for ServerControl isolated validation. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 188.255.115.127:29115.
What's the uptime like for ServerControl isolated validation?
ServerControl isolated validation is down at the moment; it was last up 7 hours ago. 18 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for ServerControl isolated validation?
On Windows, ServerControl isolated validation runs Rust network protocol 2634 and build 167781. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
What schedule does ServerControl isolated validation follow for wipes?
ServerControl isolated validation's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 7 hours is how long ago this world came into being.
Map and rules
What settings are in place on ServerControl isolated validation?
No gather rate appears in the name of ServerControl isolated validation. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. You will find Carbon plugins installed. VAC is on: Valve's anti-cheat is active.
What's the map on ServerControl isolated validation?
The map on ServerControl isolated validation is procedural, made by the game.
Player count
What's the population like on ServerControl isolated validation?
The last sighting of ServerControl isolated validation was 7 hours ago; it is offline right now. Across the last seven days, the typical count has been 0 players.
Where does ServerControl isolated validation sit in the rankings?
Over the last seven days, ServerControl isolated validation is #15,769 by player hours, among the top 71% of all ranked servers.
How to join
What's the way to join ServerControl isolated validation?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 188.255.115.127:29115.