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Dive report

PlayerBots lab (local)

Offline 188.53.124.221:28015 checked 13d ago

moddedoxide
Drop in
0/ 4 players now 0% full
07-day averagepeak –
#15,978ranktop 71%
14d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct5 Oct7 Oct8 Oct10 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does PlayerBots lab (local) appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include PlayerBots lab (local): Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on PlayerBots lab (local)?

The server browser shows these tags for PlayerBots lab (local): gmrust (Game mode): Survival, as standard Rust does it; mp4 (Max players): There are 4 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): It's on build 166652; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

What's the location of PlayerBots lab (local)?

PlayerBots lab (local) does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 188.53.124.221:28015.

What's the uptime like for PlayerBots lab (local)?

The server PlayerBots lab (local) is not reachable at the moment; the last sighting was 13 days 1 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 3 October 2026 is when Rust Going Deep first saw it.

What is the Rust version for PlayerBots lab (local)?

On Windows, PlayerBots lab (local) runs Rust network protocol 2634 and build 166652. The protocol must match to join; Steam will update your game.

Wipe details

How often does PlayerBots lab (local) wipe?

Too few wipes are on record for PlayerBots lab (local) to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 14 days 14 hours is how long ago this world came into being.

Map and rules

What settings and rules have been applied to PlayerBots lab (local)?

Its name does not state a gather rate for PlayerBots lab (local). The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.

What's the map on PlayerBots lab (local)?

The map on PlayerBots lab (local) is procedural, made by the game.

Player count

How many players are on PlayerBots lab (local)?

PlayerBots lab (local) was last seen 13 days 1 hours ago and is offline as you read this.

Where does PlayerBots lab (local) sit in the rankings?

For player hours in the last seven days, PlayerBots lab (local) ranks #15,978, within the top 71% of ranked servers.

Getting in

What's the process to join PlayerBots lab (local)?

To join, open Rust, hit F1, and enter client.connect 188.53.124.221:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp4
Max players There are 4 slots on this server.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166652
Build It's on build 166652.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.