Local Listener Lab
Offline 188.71.246.120:28015 checked 30d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 300/ 400
- 173/ 225
- 122/ 100
- 338/ 1000
- 26/ 700
Quick answers
Tags and filters
Where does Local Listener Lab appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Local Listener Lab: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Local Listener Lab?
Local Listener Lab's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp0 (Max players): There are 0 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): The build number is 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What's the location of Local Listener Lab?
Local Listener Lab does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 188.71.246.120:28015.
How reliable is Local Listener Lab?
Local Listener Lab is down at the moment; it was last up 30 days 21 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 17 September 2026.
What is the Rust version for Local Listener Lab?
Rust network protocol 2633 and build 163794 is what Local Listener Lab runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe info
When does Local Listener Lab wipe?
The wipes recorded for Local Listener Lab are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 31 days 8 hours.
Settings and map
What settings are in place on Local Listener Lab?
Its name does not state a gather rate for Local Listener Lab. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.
Which map is active on Local Listener Lab?
A procedural map, generated by the game, is in play on Local Listener Lab.
Player count
Is Local Listener Lab busy?
Local Listener Lab was last seen 30 days 21 hours ago and is offline as you read this.
What position does Local Listener Lab hold in the server rankings?
Over the last seven days, Local Listener Lab is #13,300 by player hours, among the top – of all ranked servers.
Join info
What's the way to join Local Listener Lab?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 188.71.246.120:28015.