TEST
Offline 188.92.193.226:28015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 296/ 400
- 189/ 225
- 134/ 100
- 389/ 1000
- 35/ 700
Quick answers
Tags and listings
Where does TEST appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry TEST are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on TEST?
TEST's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2632 (Protocol): This server runs game protocol 2632, so your game must match that version to join; cs160556 (Build): This server runs build 160556; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What location is TEST in?
There is no published region for TEST. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 188.92.193.226:28015.
Is TEST up, and how often does it stay online?
Right now TEST is offline, having last been seen 28 days 22 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 19 September 2026.
What Rust version is TEST on?
The version on TEST is Rust network protocol 2632 and build 160556, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
What schedule does TEST follow for wipes?
Too few wipes are on record for TEST to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 28 days 23 hours ago.
Settings and map
What settings are in place on TEST?
No gather rate appears in the name of TEST. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. VAC, Valve's anti-cheat, is enabled.
What's the map on TEST?
TEST uses a game-generated procedural map.
Player count
What's the population like on TEST?
The last sighting of TEST was 28 days 22 hours ago; it is offline right now.
Where does TEST sit in the rankings?
Over the last seven days, TEST is #15,415 by player hours, among the top – of all ranked servers.
Getting in
What's the way to join TEST?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 188.92.193.226:28015.