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Dive report

DarkStyle's Carbon Test Server

Offline 189.203.145.34:28505 checked 26d ago

moddedcarbon
Drop in
1/ 50 players now 2% full
07-day averagepeak –
#13,234ranktop 57%
29d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep23 Sep25 Sep26 Sep28 Sep29 Sep

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does DarkStyle's Carbon Test Server appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include DarkStyle's Carbon Test Server: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What's the meaning of the tags on DarkStyle's Carbon Test Server?

The server browser shows these tags for DarkStyle's Carbon Test Server: gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game has to be on protocol 2633; cs164530 (Build): The build number is 164530; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): Plugins are handled by Carbon. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

What location is DarkStyle's Carbon Test Server in?

There is no published region for DarkStyle's Carbon Test Server. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 189.203.145.34:28505.

Is DarkStyle's Carbon Test Server up, and how often does it stay online?

Right now DarkStyle's Carbon Test Server is offline, having last been seen 26 days 2 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 22 September 2026.

What is the Rust version for DarkStyle's Carbon Test Server?

On Windows, DarkStyle's Carbon Test Server runs Rust network protocol 2633 and build 164530. Steam handles the update; you just need your game on the matching protocol to join.

Wipe schedule

How often does DarkStyle's Carbon Test Server wipe?

DarkStyle's Carbon Test Server's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 29 days 1 hours is how long ago this world came into being.

Rules and settings

What settings are in place on DarkStyle's Carbon Test Server?

Its name does not state a gather rate for DarkStyle's Carbon Test Server. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. You will find Carbon plugins installed. VAC, Valve's anti-cheat, is enabled.

Which map is active on DarkStyle's Carbon Test Server?

DarkStyle's Carbon Test Server uses a game-generated procedural map.

Player count

What's the population like on DarkStyle's Carbon Test Server?

The last sighting of DarkStyle's Carbon Test Server was 26 days 2 hours ago; it is offline right now.

What's DarkStyle's Carbon Test Server's rank among Rust servers?

Over the last seven days, DarkStyle's Carbon Test Server is #13,234 by player hours, among the top 57% of all ranked servers.

Join info

How do you get into DarkStyle's Carbon Test Server?

Open Rust and press F1, then type client.connect 189.203.145.34:28505. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2633,gmrust,cs164530,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust does it.
mp50
Max players The slot count is 50.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol To join, your game has to be on protocol 2633.
cs164530
Build The build number is 164530.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Mods and access

^z
Modded Plugins or settings make changes, so it's listed as Modded.
^y
Carbon Plugins are handled by Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.