RPSCAN
Offline 192.154.104.162:28019 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 192/ 400
- 124/ 225
- 121/ 100
- 186/ 1000
- 11/ 700
Quick answers
Tags and listings
Where does RPSCAN appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry RPSCAN are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on RPSCAN?
RPSCAN's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp500 (Max players): There are 500 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166652 (Build): The build number is 166652; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
What's the location of RPSCAN?
RPSCAN does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 192.154.104.162:28019.
How reliable is RPSCAN?
RPSCAN is down at the moment; it was last up 6 days 16 hours ago. In the last full 6 days, 0 of 144 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 11 October 2026.
What is the Rust version for RPSCAN?
The version on RPSCAN is Rust network protocol 2634 and build 166652, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
How often does RPSCAN wipe?
Too few wipes are on record for RPSCAN to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 6 days 16 hours ago.
Settings and map
Which rules and settings is RPSCAN running?
The name of RPSCAN contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.
Population
How many players are on RPSCAN?
The last sighting of RPSCAN was 6 days 16 hours ago; it is offline right now. The seven-day average for players here is 0.
What position does RPSCAN hold in the server rankings?
For player hours in the last seven days, RPSCAN ranks #15,849, within the top 72% of ranked servers.
Getting in
How do you get into RPSCAN?
Open Rust and press F1, then type client.connect 192.154.104.162:28019. Alternatively, click Launch Rust on this page to join via Steam.