Skip to the content
Dive report

[TEST] Corrosion Map Editor Validation

Online 192.154.253.111:28025 checked 6m ago

moddedoxide
Drop in
0/ 10 players now 0% full
07-day averagepeak 1
#14,762ranktop 67%
11h agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeakWipe
00.250.50.75102:0004:0006:0007:0009:0011:00Wiped Sun 18 Oct, 02:17 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608002:0004:0006:0007:0009:0011:00Wiped Sun 18 Oct, 02:17 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does [TEST] Corrosion Map Editor Validation appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include [TEST] Corrosion Map Editor Validation: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What's the meaning of the tags on [TEST] Corrosion Map Editor Validation?

gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): It's on build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list [TEST] Corrosion Map Editor Validation puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

How well does [TEST] Corrosion Map Editor Validation perform?

Average server fps for the last 48 hours was 63, and the lowest was 51. Buildings, deployables and all other world objects added up to as many as 132,300 entities. Memory use peaked at 3,230 MB. A climbing entity count together with low fps is what feels like lag to players.

Where can you find [TEST] Corrosion Map Editor Validation?

There is no published region for [TEST] Corrosion Map Editor Validation. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 192.154.253.111:28025.

What's the uptime like for [TEST] Corrosion Map Editor Validation?

[TEST] Corrosion Map Editor Validation is live as of this check. Its reported uptime shows a restart about 8 hours ago. 18 October 2026 is when Rust Going Deep first saw it.

What is the Rust version for [TEST] Corrosion Map Editor Validation?

Rust network protocol 2634 and build 167781 is what [TEST] Corrosion Map Editor Validation runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.

Wipe schedule

What schedule does [TEST] Corrosion Map Editor Validation follow for wipes?

Too few wipes are on record for [TEST] Corrosion Map Editor Validation to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 11 hours ago.

Rules and settings

Which rules and settings is [TEST] Corrosion Map Editor Validation running?

No gather rate appears in the name of [TEST] Corrosion Map Editor Validation. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. The server does not run Valve's anti-cheat, VAC.

What's the map on [TEST] Corrosion Map Editor Validation?

A game-generated procedural map of size 4,500 with seed 1337 is in play on [TEST] Corrosion Map Editor Validation. RustMaps can display it from this page because the same size and seed yield the same map. You will see the map named: Custom Map.

Player count

How many players are on [TEST] Corrosion Map Editor Validation?

Right now 0 players are on [TEST] Corrosion Map Editor Validation, which has 10 slots. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, 02:00 UTC drew the most players, 0 on average.

What position does [TEST] Corrosion Map Editor Validation hold in the server rankings?

For player hours in the last seven days, [TEST] Corrosion Map Editor Validation ranks #14,762, within the top 67% of ranked servers.

Getting in

How do you get into [TEST] Corrosion Map Editor Validation?

To join, open Rust, hit F1, and enter client.connect 192.154.253.111:28025. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp10
Max players The slot count is 10.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167781
Build It's on build 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code No region is set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.