[TEST] Corrosion Map Editor Validation
Online 192.154.253.111:28025 checked 6m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 294/ 400
- 180/ 225
- 127/ 100
- 410/ 1000
- 34/ 700
Quick answers
Tags and filters
Where does [TEST] Corrosion Map Editor Validation appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include [TEST] Corrosion Map Editor Validation: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What's the meaning of the tags on [TEST] Corrosion Map Editor Validation?
gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): It's on build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list [TEST] Corrosion Map Editor Validation puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
How well does [TEST] Corrosion Map Editor Validation perform?
Average server fps for the last 48 hours was 63, and the lowest was 51. Buildings, deployables and all other world objects added up to as many as 132,300 entities. Memory use peaked at 3,230 MB. A climbing entity count together with low fps is what feels like lag to players.
Where can you find [TEST] Corrosion Map Editor Validation?
There is no published region for [TEST] Corrosion Map Editor Validation. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 192.154.253.111:28025.
What's the uptime like for [TEST] Corrosion Map Editor Validation?
[TEST] Corrosion Map Editor Validation is live as of this check. Its reported uptime shows a restart about 8 hours ago. 18 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for [TEST] Corrosion Map Editor Validation?
Rust network protocol 2634 and build 167781 is what [TEST] Corrosion Map Editor Validation runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
What schedule does [TEST] Corrosion Map Editor Validation follow for wipes?
Too few wipes are on record for [TEST] Corrosion Map Editor Validation to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 11 hours ago.
Rules and settings
Which rules and settings is [TEST] Corrosion Map Editor Validation running?
No gather rate appears in the name of [TEST] Corrosion Map Editor Validation. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. The server does not run Valve's anti-cheat, VAC.
What's the map on [TEST] Corrosion Map Editor Validation?
A game-generated procedural map of size 4,500 with seed 1337 is in play on [TEST] Corrosion Map Editor Validation. RustMaps can display it from this page because the same size and seed yield the same map. You will see the map named: Custom Map.
Player count
How many players are on [TEST] Corrosion Map Editor Validation?
Right now 0 players are on [TEST] Corrosion Map Editor Validation, which has 10 slots. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, 02:00 UTC drew the most players, 0 on average.
What position does [TEST] Corrosion Map Editor Validation hold in the server rankings?
For player hours in the last seven days, [TEST] Corrosion Map Editor Validation ranks #14,762, within the top 67% of ranked servers.
Getting in
How do you get into [TEST] Corrosion Map Editor Validation?
To join, open Rust, hit F1, and enter client.connect 192.154.253.111:28025. Or click Launch Rust on this page to open the game through Steam and connect.