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Dive report

Server_217_DevBlog

Offline 193.232.161.40:28015 checked 1d ago

modded
Drop in
0/ 10 players now 0% full
07-day averagepeak –
#15,843ranktop 72%
1d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Server_217_DevBlog appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Server_217_DevBlog: Modded Rust servers. The server list shows it under Type: Modded; Last wipe: In the last 3 days.

How should you read the tags on Server_217_DevBlog?

gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; v2183 (Protocol): This server runs game protocol 2183, so your game must match that version to join; oxide (Oxide): Plugins run through Oxide (uMod); modded (Modded): Plugins or settings make changes, so it's listed as Modded; h5e7466bf (Custom tag): The owner or a plugin created this tag, so it's not standard Rust; stok (Custom tag): The owner or a plugin created this tag, so it's not standard Rust — that is the tag list Server_217_DevBlog puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

What's the location of Server_217_DevBlog?

No region comes from Server_217_DevBlog. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 193.232.161.40:28015.

How reliable is Server_217_DevBlog?

Right now Server_217_DevBlog is offline, having last been seen 39 hours ago. Of the 24 hours in the last 1 full day, 0 were online. That is 0% uptime. Rust Going Deep has had it on record since 16 October 2026.

What is the Rust version for Server_217_DevBlog?

The version on Server_217_DevBlog is Rust network protocol 2183, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

When does Server_217_DevBlog wipe?

The wipes recorded for Server_217_DevBlog are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 40 hours is how long ago this world came into being.

Map and rules

Which rules and settings is Server_217_DevBlog running?

Its name does not state a gather rate for Server_217_DevBlog. The group limit is not published. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. The server does not run Valve's anti-cheat, VAC.

What's the map on Server_217_DevBlog?

A procedural map, generated by the game, is in play on Server_217_DevBlog.

Player stats

What's the population like on Server_217_DevBlog?

Server_217_DevBlog was last seen 39 hours ago and is offline as you read this. Across the last seven days, the typical count has been 0 players.

Where does Server_217_DevBlog sit in the rankings?

Over the last seven days, Server_217_DevBlog is #15,843 by player hours, among the top 72% of all ranked servers.

Getting in

What's the process to join Server_217_DevBlog?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 193.232.161.40:28015.

What each one means

Server tags

Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded

Game

gmrust
Game mode Survival, as standard Rust does it.
mp10
Max players It holds 10 players.
v2183
Protocol This server runs game protocol 2183, so your game must match that version to join.

Mods and access

oxide
Oxide Plugins run through Oxide (uMod).
modded
Modded Plugins or settings make changes, so it's listed as Modded.

Other

h5e7466bf
Custom tag The owner or a plugin created this tag, so it's not standard Rust.
stok
Custom tag The owner or a plugin created this tag, so it's not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.