Server_217_DevBlog
Offline 193.232.161.40:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 258/ 400
- 187/ 225
- 123/ 100
- 330/ 1000
- 22/ 700
Quick answers
Tags and listings
Where does Server_217_DevBlog appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Server_217_DevBlog: Modded Rust servers. The server list shows it under Type: Modded; Last wipe: In the last 3 days.
How should you read the tags on Server_217_DevBlog?
gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; v2183 (Protocol): This server runs game protocol 2183, so your game must match that version to join; oxide (Oxide): Plugins run through Oxide (uMod); modded (Modded): Plugins or settings make changes, so it's listed as Modded; h5e7466bf (Custom tag): The owner or a plugin created this tag, so it's not standard Rust; stok (Custom tag): The owner or a plugin created this tag, so it's not standard Rust — that is the tag list Server_217_DevBlog puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What's the location of Server_217_DevBlog?
No region comes from Server_217_DevBlog. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 193.232.161.40:28015.
How reliable is Server_217_DevBlog?
Right now Server_217_DevBlog is offline, having last been seen 39 hours ago. Of the 24 hours in the last 1 full day, 0 were online. That is 0% uptime. Rust Going Deep has had it on record since 16 October 2026.
What is the Rust version for Server_217_DevBlog?
The version on Server_217_DevBlog is Rust network protocol 2183, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
When does Server_217_DevBlog wipe?
The wipes recorded for Server_217_DevBlog are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 40 hours is how long ago this world came into being.
Map and rules
Which rules and settings is Server_217_DevBlog running?
Its name does not state a gather rate for Server_217_DevBlog. The group limit is not published. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. The server does not run Valve's anti-cheat, VAC.
What's the map on Server_217_DevBlog?
A procedural map, generated by the game, is in play on Server_217_DevBlog.
Player stats
What's the population like on Server_217_DevBlog?
Server_217_DevBlog was last seen 39 hours ago and is offline as you read this. Across the last seven days, the typical count has been 0 players.
Where does Server_217_DevBlog sit in the rankings?
Over the last seven days, Server_217_DevBlog is #15,843 by player hours, among the top 72% of all ranked servers.
Getting in
What's the process to join Server_217_DevBlog?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 193.232.161.40:28015.