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Dive report

[U.S]OzziGaming 10x | Bi-Weekly |

Online 193.31.31.104:28035 checked 12m ago

10x moddedoxide
Drop in
0/ 100 players now 0% full
07-day averagepeak –
#15,860ranktop 72%
12d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

AveragePeak
0123407:0016:0001:0011:0020:0005:00

Hourly average and peak, UTC.

Server performance

02040608007:0016:0001:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct8 Oct10 Oct13 Oct15 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 14:23 UTC12d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does [U.S]OzziGaming 10x | Bi-Weekly | appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include [U.S]OzziGaming 10x | Bi-Weekly |: Best 10x Rust servers and Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 10x.

What's the meaning of the tags on [U.S]OzziGaming 10x | Bi-Weekly |?

[U.S]OzziGaming 10x | Bi-Weekly |'s game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp100 (Max players): It holds 100 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): This server runs build 166652; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

How well does [U.S]OzziGaming 10x | Bi-Weekly | perform?

The last 48 hours saw an average of 61 server fps, never dropping below 45. At its peak it carried 144,407 entities, including buildings and deployables. 9,452 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.

Where can you find [U.S]OzziGaming 10x | Bi-Weekly |?

[U.S]OzziGaming 10x | Bi-Weekly | does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 193.31.31.104:28035.

Is [U.S]OzziGaming 10x | Bi-Weekly | up, and how often does it stay online?

[U.S]OzziGaming 10x | Bi-Weekly | is up and reachable at the moment. Its reported uptime shows a restart about 12 days 14 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. 5 October 2026 is when Rust Going Deep first saw it.

What is the Rust version for [U.S]OzziGaming 10x | Bi-Weekly |?

The version on [U.S]OzziGaming 10x | Bi-Weekly | is Rust network protocol 2634 and build 166652, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

What schedule does [U.S]OzziGaming 10x | Bi-Weekly | follow for wipes?

Too few wipes are on record for [U.S]OzziGaming 10x | Bi-Weekly | to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 12 days 16 hours.

What happens on wipe day at [U.S]OzziGaming 10x | Bi-Weekly |?

Recent wipes have averaged a busiest crowd of 0 players. 0 hours after the latest wipe started, the crowd hit its peak.

Rules and settings

What settings are in place on [U.S]OzziGaming 10x | Bi-Weekly |?

The name says it: [U.S]OzziGaming 10x | Bi-Weekly | is a 10x gather server. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.

What's the map on [U.S]OzziGaming 10x | Bi-Weekly |?

A game-generated procedural map of size 5,000 with seed 3225711 is in play on [U.S]OzziGaming 10x | Bi-Weekly |. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Player stats

What's the population like on [U.S]OzziGaming 10x | Bi-Weekly |?

[U.S]OzziGaming 10x | Bi-Weekly | is holding 0 players on its 100 slots at the moment. Across the last seven days, the typical count has been 0 players.

Where does [U.S]OzziGaming 10x | Bi-Weekly | sit in the rankings?

For player hours in the last seven days, [U.S]OzziGaming 10x | Bi-Weekly | ranks #15,860, within the top 72% of ranked servers.

How to join

What's the process to join [U.S]OzziGaming 10x | Bi-Weekly |?

To join, open Rust, hit F1, and enter client.connect 193.31.31.104:28035. Or click Launch Rust on this page to open the game through Steam and connect. https://ozzigaming.com is its website.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp100
Max players It holds 100 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166652
Build This server runs build 166652.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.