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Dive report

[U.S]OzziGaming Vanilla | Bi-Weekly |

Online 193.31.31.104:28032 checked 7m ago

moddedoxide
Drop in
0/ 100 players now 0% full
07-day averagepeak –
#15,843ranktop 72%
12d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123409:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

05010015020009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct8 Oct10 Oct13 Oct15 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does [U.S]OzziGaming Vanilla | Bi-Weekly | appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry [U.S]OzziGaming Vanilla | Bi-Weekly | are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on [U.S]OzziGaming Vanilla | Bi-Weekly |?

gmrust (Game mode): This is the standard Rust survival experience; mp100 (Max players): There are 100 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): The build number is 166652; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list [U.S]OzziGaming Vanilla | Bi-Weekly | puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

Is [U.S]OzziGaming Vanilla | Bi-Weekly | lag-free?

The last 48 hours saw an average of 103 server fps, never dropping below 73. Buildings, deployables and all other world objects added up to as many as 47,506 entities. 7,431 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.

What's the location of [U.S]OzziGaming Vanilla | Bi-Weekly |?

[U.S]OzziGaming Vanilla | Bi-Weekly | does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 193.31.31.104:28032.

Is [U.S]OzziGaming Vanilla | Bi-Weekly | up, and how often does it stay online?

[U.S]OzziGaming Vanilla | Bi-Weekly | is up and reachable at the moment. Its reported uptime shows a restart about 12 days 16 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. Rust Going Deep has had it on record since 5 October 2026.

What Rust version is [U.S]OzziGaming Vanilla | Bi-Weekly | on?

On Linux, [U.S]OzziGaming Vanilla | Bi-Weekly | runs Rust network protocol 2634 and build 166652. The protocol must match to join; Steam will update your game.

Wipe schedule

How often does [U.S]OzziGaming Vanilla | Bi-Weekly | wipe?

Too few wipes are on record for [U.S]OzziGaming Vanilla | Bi-Weekly | to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 12 days 18 hours.

Settings and map

What settings and rules have been applied to [U.S]OzziGaming Vanilla | Bi-Weekly |?

No gather rate appears in the name of [U.S]OzziGaming Vanilla | Bi-Weekly |. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.

What's the map on [U.S]OzziGaming Vanilla | Bi-Weekly |?

A game-generated procedural map of size 3,000 with seed 1 is in play on [U.S]OzziGaming Vanilla | Bi-Weekly |. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Population

What's the population like on [U.S]OzziGaming Vanilla | Bi-Weekly |?

[U.S]OzziGaming Vanilla | Bi-Weekly | is holding 0 players on its 100 slots at the moment. Over the past week it has drawn 0 players on average.

Where does [U.S]OzziGaming Vanilla | Bi-Weekly | sit in the rankings?

Over the last seven days, [U.S]OzziGaming Vanilla | Bi-Weekly | is #15,843 by player hours, among the top 72% of all ranked servers.

How to join

What's the way to join [U.S]OzziGaming Vanilla | Bi-Weekly |?

Open Rust and press F1, then type client.connect 193.31.31.104:28032. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp100
Max players There are 100 slots on this server.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166652
Build The build number is 166652.
ptrak
Networking Standard RakNet networking.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.