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Dive report

TEST SERVER

Offline 194.147.90.159:35000 checked 22d ago

moddedcarbon
Drop in
0/ 600 players now 0% full
07-day averagepeak –
#16,363ranktop 71%
26d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap3.7 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 17 SepSun 13 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 17 Sep, 16:53 UTC30d ago 0 – running 0
Sun 13 Sep, 23:10 UTC34d ago 4 halved by day 1 3.7 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does TEST SERVER appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry TEST SERVER are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Minigames ^e, Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on TEST SERVER?

The server browser shows these tags for TEST SERVER: gmrust (Game mode): This is the standard Rust survival experience; mp600 (Max players): The slot count is 600; ts100000 (Group limit): You can have up to 100000 in a team; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): It's on build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $rRU (Region code): Region: RU; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Plugins are handled by Carbon. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

What's the location of TEST SERVER?

No region comes from TEST SERVER. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 194.147.90.159:35000.

How reliable is TEST SERVER?

TEST SERVER is down at the moment; it was last up 22 days 23 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 13 September 2026 is when Rust Going Deep first saw it.

What Rust version is TEST SERVER on?

On Windows, TEST SERVER runs Rust network protocol 2633 and build 165217. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

How often does TEST SERVER wipe?

The wipes recorded for TEST SERVER are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 26 days 12 hours.

What happens on wipe day at TEST SERVER?

Across its recent wipes, the average busiest point drew 2 players. 0 hours after the latest wipe started, the crowd hit its peak. The crowd held above half that peak until the next wipe in 0% of recent wipes. It held on until day 1, then dipped below half.

Map and rules

What settings and rules have been applied to TEST SERVER?

Its name does not state a gather rate for TEST SERVER. The group limit is 100000 players. It runs minigames & battle royale, battle royale, parkour, arenas, Bedwars. Plugins or settings change the game, so the browser lists it as Modded. You will find Carbon plugins installed. VAC is on: Valve's anti-cheat is active.

What's the map on TEST SERVER?

The map on TEST SERVER is procedural and size 6,000, generated by the game with seed 1337. The map is reproducible from its size and seed, so RustMaps can show it from this page. You will see the map named: TEST MAP.

Population

What's the population like on TEST SERVER?

TEST SERVER was last seen 22 days 23 hours ago and is offline as you read this.

What's TEST SERVER's rank among Rust servers?

For player hours in the last seven days, TEST SERVER ranks #16,363, within the top 71% of ranked servers.

Getting in

How do you get into TEST SERVER?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 194.147.90.159:35000.

What each one means

Server tags

Published as mp600,ptrak,$rRU,v2633,^e,^z,^y,gmrust,cs165217,ts100000

Game

gmrust
Game mode This is the standard Rust survival experience.
mp600
Max players The slot count is 600.
ts100000
Group limit You can have up to 100000 in a team.
v2633
Protocol To join, your game has to be on protocol 2633.
cs165217
Build It's on build 165217.
ptrak
Networking The network layer is RakNet, Rust's default.
$rRU
Region code Region: RU.

Gameplay

^e
Minigames Minigames here include arenas, Bedwars and parkour.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon Plugins are handled by Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.