ServerName
Offline 194.180.189.84:28015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 289/ 400
- 172/ 225
- 132/ 100
- 354/ 1000
- 27/ 700
Quick answers
Tags and filters
Where does ServerName appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include ServerName: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What's the meaning of the tags on ServerName?
ServerName's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp4 (Max players): It holds 4 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167398 (Build): It's on build 167398; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What's the location of ServerName?
ServerName does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 194.180.189.84:28015.
What's the uptime like for ServerName?
Right now ServerName is offline, having last been seen 6 days 23 hours ago. Over the past full 6 days it stayed up for 0 of 144 hours, or 0%. The first sighting by Rust Going Deep was on 11 October 2026.
What Rust version is ServerName on?
On Windows, ServerName runs Rust network protocol 2634 and build 167398. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
When does ServerName wipe?
Too few wipes are on record for ServerName to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 7 days 16 hours is how long ago this world came into being.
Map and rules
What settings are in place on ServerName?
Its name does not state a gather rate for ServerName. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
What's the map on ServerName?
A procedural map, generated by the game, is in play on ServerName.
Player stats
How many players are on ServerName?
ServerName was last seen 6 days 23 hours ago and is offline as you read this. For the past week, players averaged 0 with a high of 1.
What position does ServerName hold in the server rankings?
For player hours in the last seven days, ServerName ranks #14,346, within the top 65% of ranked servers.
How to join
How do you get into ServerName?
To join, open Rust, hit F1, and enter client.connect 194.180.189.84:28015. Or click Launch Rust on this page to open the game through Steam and connect.