My Test Server
Offline 194.186.129.230:28015 checked 33d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 300/ 400
- 173/ 225
- 122/ 100
- 338/ 1000
- 26/ 700
Quick answers
Tags and listings
Where does My Test Server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry My Test Server are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on My Test Server?
gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): It holds 50 players; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs163794 (Build): The build number is 163794; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list My Test Server puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
What's the location of My Test Server?
There is no published region for My Test Server. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 194.186.129.230:28015.
How reliable is My Test Server?
The server My Test Server is not reachable at the moment; the last sighting was 33 days 17 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 14 September 2026.
What Rust version is My Test Server on?
Rust network protocol 2633 and build 163794 is what My Test Server runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe schedule
When does My Test Server wipe?
Too few wipes are on record for My Test Server to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 33 days 21 hours is how long ago this world came into being.
Map and rules
What settings and rules have been applied to My Test Server?
Its name does not state a gather rate for My Test Server. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.
What's the map on My Test Server?
My Test Server uses a game-generated procedural map.
Player stats
Is My Test Server busy?
My Test Server was last seen 33 days 17 hours ago and is offline as you read this.
What position does My Test Server hold in the server rankings?
For player hours in the last seven days, My Test Server ranks #12,835, within the top – of ranked servers.
Getting in
What's the process to join My Test Server?
Open Rust and press F1, then type client.connect 194.186.129.230:28015. Alternatively, click Launch Rust on this page to join via Steam.