Cucer Dev [8] | Night Zombies
Online 194.31.52.30:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 20/ 100
- 148/ 400
- 97/ 225
- 125/ 100
- 131/ 1000
- 5/ 700
Quick answers
Tags and search
Where does Cucer Dev [8] | Night Zombies appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Cucer Dev [8] | Night Zombies: Modded Rust servers and Best Rust zombie servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Cucer Dev [8] | Night Zombies?
The server browser shows these tags for Cucer Dev [8] | Night Zombies: gmrust (Game mode): This is the standard Rust survival experience; mp8 (Max players): The slot count is 8; ts8 (Group limit): The default team size of 8 applies here; v2631 (Protocol): The protocol is 2631; a different version won't get you in; cs158240 (Build): The build number is 158240; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What's the performance like on Cucer Dev [8] | Night Zombies?
It averaged 198 server fps over the last 48 hours, with a low of 3. The entity count reached a high of 4,889, covering buildings, deployables and everything else. 2,300 MB was the highest memory it used. Players experience lag when fps drops and entities climb.
What's the location of Cucer Dev [8] | Night Zombies?
There is no published region for Cucer Dev [8] | Night Zombies. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 194.31.52.30:28015.
Is Cucer Dev [8] | Night Zombies up, and how often does it stay online?
Cucer Dev [8] | Night Zombies is up and reachable at the moment. According to its reported uptime, the last restart was about 6 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. 13 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for Cucer Dev [8] | Night Zombies?
On Linux, Cucer Dev [8] | Night Zombies runs Rust network protocol 2631 and build 158240. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
When does Cucer Dev [8] | Night Zombies wipe?
The wipes recorded for Cucer Dev [8] | Night Zombies are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 73 days 8 hours ago.
Settings and map
Which rules and settings is Cucer Dev [8] | Night Zombies running?
Its name does not state a gather rate for Cucer Dev [8] | Night Zombies. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.
What's the map on Cucer Dev [8] | Night Zombies?
A game-generated procedural map of size 1,200 with seed 1337 is in play on Cucer Dev [8] | Night Zombies. RustMaps can display it from this page because the same size and seed yield the same map.
Player stats
Is Cucer Dev [8] | Night Zombies busy?
Out of 8 slots, 0 are filled on Cucer Dev [8] | Night Zombies right now. Over the past week it has drawn 0 players on average.
What's Cucer Dev [8] | Night Zombies's rank among Rust servers?
Over the last seven days, Cucer Dev [8] | Night Zombies is #15,860 by player hours, among the top 72% of all ranked servers.
Join info
How do you get into Cucer Dev [8] | Night Zombies?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 194.31.52.30:28015.